Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Lovely theme.

Some feedback:

  • Doesn't mention how many plants and/or coins you start the game with
  • Doesn't include a printable sheet to mark your plants, coin, days, etc. on
  • None of the D12 roll tables are numbered so you have to count manually any time you roll a plant, event, or customer.
  • It says you can sell plants for more if they are rare, but it isn't mentioned anywhere how rare each plant is and there are no haggling mechanics.
  • It says " When a plant reaches its required number of days, it is mature and ready to be harvested. " But  it isn't mentioned anywhere what the required number of days is for each plant
  • The tables could be better formatted so that 1 D12 table fits onto 1 page, which will be easier to use in play.
  • The text and formatting look an awful lot like ChatGPT.
  • I played a game until I got all the achievements which took me 32 game days. I ended with 91 coin, having only spent to buy the greenhouse and watering can upgrade. I had an awful lot of cat burglars and pots falling, perhaps it would be nice to have an upgrade in the store to make it 50/50 if you lose a plant or not.
(+1)

Thank you for taking your time for trying my game

I asked a friend for formatting PDF

I can't believe he used chatgpt 💀 

It's probably cuz of this that a lot of things are missing 


I should've checked the pdf before publishing it, I'm sorry :/

(+1)

No worries, it was fun testing out your game :) Thank you for sharing it!

There’s a lot of good stuff there in the game, I might try implementing this into a roleplaying game I’ve been playing as a herbalist.

Let me know if you ever decide to update the PDF, I might give it another go! Good luck 🍀

(+1)

I was going to release a sort of dlc, but now I have to work about the basic game 💀