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Damian Ovalle

5
Posts
A member registered Oct 31, 2023

Creator of

Recent community posts

It was surprising for me not finding more games similar in concept to ours, but now that you said that I'll totally check out Merlin. 

Glad you liked the graphics and the mechanics! We totally should have aproached the brightness issue, but development pace started to increase exponentially in the last week and we didnt even noticed this problem until couple days before the deadline, so we had to go with it.

Its also true that trying to reach a good gameplay, mechanics and a nice feeling for the player simultaneously in two different "subgenres" (platforming and puzzle) is probably harder than focusing on just one. We tried to keep a good balance between both styles but this kind of dualities seem hard to engage in a jam. (at least for me, its actually my first one)

Thanks so much for the review and for playing, well be taking everyting into account!:)

I really loved playing your game. I like the smiley face thing on the ball, the only problem is I was starting to feel a little bit judged when I continue to fail the same level for like the 30th time... That smiley face started to build a different meaning for me, a little bit of judgement and dissapointment on myself. Jk, It was a really pleasing experience (not the last level, at that point I really wanted the ball to stop smiling). Well, jokes aside, I enjoyed a lot the gameplay and I found really cool and interesting the cannon mechanic (i expected the level on launching balls was going to be quite repetitive to  charge it and shoot but it ended up being smoother and easier than i thought.) I also loved the emissive details on the cables and in the platforms, make a really cool look! GJ!

Hey! I really enjoyed playing your game. Gameplay felt really  good, visuals are cool and sound fx perfectly matches with the actions and provide a really satisfying feeling (Im a big fan of picking up gears in your game, and i mean it). I also loved musical tracks. So very cool and matching very nicely with the theme. Only problem I came up envolving sound feedback, was when enemies reached me from different positions, since they sometimes start to climb down the level to reach you in the floor. Id love if there would be a way of having either more visibility(a map showing detected enemies as dots), more sound feedback on enemies when walking towards you, or maybe a way of quick scaping when youre between an unespected wall and a group of enemies, such as a dash. Thats just some ideas but I dont really know how'd they work out. Beyond that, congrats! you game is amazing!

Yeah, we'll go on upgrading our game probably including a brightness setting. Thanks for the feedback, and for playing!:)

Shooting feels smooth and satisfying, and graphics are preety cool. Also, loved the start of the game! so much badass