I liked this game a lot! The atmosphere felt great, and the lighting is pleasant. Especially the pulsing lights when the power goes out.
Funny thing, though. In my first playthrough, on the last day, early on I received the prompt to grab the knife. I checked the kitchen and saw the man pointing towards the knife before he technically was supposed to. When hovering my mouse over it, it prompted me to grab it, but I chose not to.
I continued with the day, thinking it was really cool being forced to continue on with life while the specter of death hung over me, telling me to kill myself the entire time. Still I continued along the same old routine. Living not because I wanted to, but because I knew that getting to the next day was all I really had. I couldn't leave my cat in this apartment alone, after all.
That is, until I was making breakfast. He hang over me, same as ever. But when closing the fridge door, my mouse cursor was apparently lined up with the knife, leading me to accidentally KMS myself. I was disappointed, but wanted to see both endings anyway, so not *too* disappointed, really.
Then I started again, playing through the game until the last day. And then I learned that there weren't actually multiple endings, the game just bugged out lul. Whoops.
Anyway gud game thumbs up emoji
DamenMaughan
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Honestly pretty impressed! Well done, solid demo. Wishlisted :)
I wonder if there's room for the specific things the customers purchase to give evidence towards their humanity or not.
Also, dealing with entities is somewhat cheeseable with patience, + I can see the chores you need to do somewhat getting tedious since there doesn't appear to be any time limit. I think some amount of time pressure could be a benefit.
Loved the game tho! Looking forward to it!
Thanks for the review, I highly appreciate it! I'll take all your thoughts into mind when moving forward with the game, of course, but in specific I'd like to respond: I've noticed a lot of people thinking that the tutorial is just a static image, and not knowing the can move around in it. I absolutely need to add a "Walk over here" or something to indicate there's more stuff.
Thank you for taking the time to give in-depth feedback! I highly appreciate it, it means a lot to me that you spent the time compiling these screenshots too. I hope some of the other players can get some benefit from this post! And thank you for the criticism, I'm excited to edit the game after the jam judging ends, and I will absolutely take your thoughts into account :)
That was fun! After the tutorial levels, the difficulty really cranked up, I enjoyed it! If you move where you can't, like into a wall, it still consumes a move, which is odd. But rapid retry basically negates any frustration with that! Level 8 was the only one I felt myself under any real time pressure, ended up getting that one at my exact last move.
First menu screen to make me laugh, pleasant music, and the character animation is so needlessly goofy I love it. Felt like he's just bumbling about, accidentally solving the puzzle by dumb luck! Needless to say, extremely relatable. Would be nice to be able to pick up boxes like plugs, there were some times where I pushed them into corners. Luckily, weird physics came to my rescue.
Didn't have anyone to play with, so I just messed around to see what was going on. Cool visuals, I like the gun, feels satisfyingly to shoot and blow the dudes up. I'm not sure how the teather would affect gameplay, but they seem to run around and sometimes keep out of reach, so being behind and being tethered away would probably be a pretty hefty disadvantage.
Concept is cute, bring the two together! Controls are a little strange at first, but relatively easy to use after getting used to them. I'm not sure if you're supposed to be able to double jump, but it's quite useful. I like the fact that each level is basically a set of mini platforming challenges, but it would be nice if each number stayed revealed instead of having to memorize.

