Bug fixed in v0.2!
Dalichrome
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Not yet, but you can follow our musician on Instagram. Or I'll respond here once we get a youtube channel up and running and post the OST. Thanks for asking!
Really liked all the characters and especially that they all had their own tracks and dialog! Did wish there was a little more onboarding/tutorializing, since I found my self not getting enough ingredients to make food until several nights in. But I did really like the atmosphere though, perfect for the theme and as a fan of dream barbeque, I can see the inspiration. Nice game!
Thanks so much for the kind words! The team worked around the clock to get it playing, sounding and looking just right. So glad you liked it and for the easter egg, if you click the 'O' in 'House Rules' in the title screen seven times it'll unlock all stages now. Also theres a second more hidden easter egg that exists if you wait for a bit on the map... but you didn't hear it from me.
Thank you so much! We wanted to take chess, make it easier then make it more crazy and difficult was the concept. We had a prototype and had a friend test it by thursday then after that we rushed to just clean it all up and stuff as much good content as we could in. Also fun fact theres actually 15 stages if you wanna go back and play more (Click on the 'O' in the main menu a bunch and you can instantly unlock all the levels). Thanks for enjoying it!
Haha I was thinking we could do a mermaid and that would make a lot of sense, but then thought it'd be way funnier to just have a fish with hands. The Australia stage really still makes me laugh with all the upside down stuff and didgeridoo music. Our musician complained a lot about not knowing how to make didgeridoo music lol. Thanks so much for playing!
Appreciate it a lot! Our musician really wanted to add in a breakcore/jungle song and we thought we needed something epic to really make it feel like it fit, hence the angel stage. Also glad to see that someone found the hidden easter egg,that was Ian's, our writer's, favorite dialog. (For the other secret just click on the 'O' in the title on the main menu a bunch) Thanks for playing!
You hit the nail on the head with street fighter II that's exactly what I was thinking of when I was designed the map and how we wanted to go across the globe. I haven't heard of 'The World Ends with You', but I'll have to check it out. We were trying to add a little bit of 90s hip hop styling with the record scratches and graffiti like black and white lettering aesthetic so maybe thats what you're picking up. We also tried to integrate the tutorial with the gameplay to not only save time but also reduce player frustration. Very glad you pick up on all that and thanks so much for playing!
Thanks for playing! Everyone put a ton of work in to get it polished from our musician adding ambient backing to our chess backend coder making a ton of boards and only using the ones he thought played well. We also really wanted to encompass the theme not just have a chess game so we want to make the locations a focal point of the whole thing that tied everything together. Glad you enjoyed it!
Thanks for the compliments! We wanted to make chess simpler then build it back up crazy was the idea, glad it worked out and you liked it. The art took me a while, but I had a ton of fun doing it since it wasnt what I normally do. I actually took a whole bunch reference pics of my own hands then made those in aseprite, which has now crowded my phone with a lot of awkward photos lol. But thanks for playing!
Thank you! The map selection was completely inspired by snes street fighter and our musician did a great job making a new track for every stage to really get the vibe right. Jacob, our chess back-end member, did a great job designing and made tons of tons of boards before grabbing the ones he thought played best.
No thank you for playing! Glad you caught the street fighter homeage that's exactly what I was shooting for in the map design. Props go to Jacob on the team for the inverted pawn, he did a great job designing the pieces. We're so surprised that people liked it so much and the team loved making it so we're definitely making a longer version, so stay tuned! Thanks again!
Love the visuals and UI, the idea of making a rhythm game harder through visual effects (such as the bug stage) I thought was especially cool and the ability to fade that effect in and out made for a trippy experience. I'm also a shader lover, although I don't leverage it that much in my own games (yet), so seeing the use of them here was really cool and kind of made me think I should try to include them more often. Very nice polished game.
Amazing, one of my favorites from this jam so far. The target locking and big eyes made me feel like I was playing some new zelda game where link could turn into an eye. I do wish that we could've used the jump more, but thats a small gripe. The simple mechanic of having the eye only shoot when it was looking at targets made the movement all the more interesting too. I'd love to see this fleshed out with more stuff like the jump. Great game!
Very well done game. From the windows aesthetic to the nice story telling as well as the fun shooter mechanics. I do have to say I really wish there were more mobility options, I felt like being left to the mercy of the directions of the enemies got eventually a little frustrating. But overall had a great time, I ended up killing 2.3 billion people and couldn't figure out what glitch txt guy was trying to tell me lol



