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Dalichrome

31
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5
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6
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A member registered Mar 26, 2023 · View creator page →

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Thank you so much! All the art other than the tiles was done during the jam. It was really fun to be able to do so many assets this year. But, yeah I was hoping the lag wouldn't be too bad, but I think in the future I'm going to write some chunk rendering code to lessen the load (hopefully). 

Haha, I think you're the first I've heard die to the time limit, but yes its too loud. I was having issues with time scaling and the noise, basically the time scale dropped to near zero, and it heavily distorted the noise, and I couldn't fix it in time. One more thing to patch! But I'm glad you enjoyed the narrative and generation, I think those really came out well, so I'm glad those were some highlights. Combat is something I've been hearing a lot about too so, I'm gonna try and improve that when I get some time. But thank you so much for playing, its very appreciated!

Yeah the combat needs some brushing up, we definitely just went with what was simplest, but you're right that having some way to aim the sword would be better and feel more fluid. The main issue with the generation was we couldn't run anything async, and I was loading the whole map at the same time. I think adding chunk loading to my generation code would allow it to work better. The generation though I think that excluded came out pretty interesting with the different zones and such. I think that was one of our major successes in this project, so I'm glad you enjoyed it. Thanks for the kind words and for playing!

Thank you so much! Yeah, the issue is that the random generation is super expensive and you can't do async in WebGl, so it was all running on the main thread and I knew was going to throttle some machines, but I didn't have time to optimize.  Also the loading in of the 147,000 tiles was also a big thing, I'm thinking about adding chunk loading to try and fix that, so I don't blow up people's computers in the future. I'm glad you enjoyed the cosmetics, that was a super fun system to code, and surprisingly easy with aseprite importer. I hope to leverage what I learned from that in other games.  Thanks for playing and excited to see where your project heads!

The idea was that you and your family have to fight this wizard or you're all doomed to die early, so hence your bloodline is stuck in this loop unless you kill the wizard. The armor bug is annoying and I even noticed before, thought i patched it, and just didn't verify it. I'd lie if I wasn't kicking myself for that one. But glad you had fun, I'm probably going to make a revamped version with a compass, less flashing and no armor bugs. Thanks for playing!

Yeah it was an ambitious idea, basically using random generation to have a lineage of players try to accomplish the same goal and the map slightly age over time. We then chose to cut a bunch of features and I think made something pretty fun, but could've focused harder on driving the theme home and communicating to the player. Definitely good criticism and the guys and I are looking forward to making even better games in the future. (Also the flash will be removed the moment the jam ends I promise lol) Thanks for playing!

Yeah we really wanted to drive home how the next of kin was the one that you were playing in your next life. Glad you enjoyed it, and believe it or not I just got so use to the flashing I forgot to remove it, haha. I'll patch that immediately after the jam :P Thanks!

Thanks for playing! Yeah, we scoped a little too wide, but I feel pretty happy with what we made. I think adding a compass that leads the player to the wizards tower and adding some lore as being passed down by your dad would've gone a long way for a small amount of development time.

Great idea, great execution, and with live music to boot. I think this one's going to go pretty far, great job guys!

Really cool concept! I like the idea of doing puzzles that focus on looping. Only complaint is the fov or controls are kind of hard to get a grasp of. Also totally agree with the witness comment

The dice spinning was a nice touch, good game!

Cute game, really like the hamster animations!

Cool concept, definitely will keep tabs if you continue to update it!

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The orbiting mechanic was really interesting and creative! Biggest critique was honestly I wanted it be a little longer and have more levels that used all the mechanics together. Good job!

Communicating the controls better might be nice, especially when the game launches full screen, I had to move the window around a bit to figure out what I was doing. But, I really like the idea and art, just a little more time on the UI and it would be really great!

Really nice writing, I played until the end! Also didn't suspect the ending

Not bad! It was fun to figure out there were walls that changed/ could be walked through. I'd definitely fix the mouse not being fixed in the game when playing in webgl. Also,  mazes can be quite tedious, since they do make you feel lost, its very easy for a player to want to give up. So maybe add some features around engaging the player more: a sprint mechanic or some scripted event that shows the walls moving. Anyways definitely a good first try!

Very thanks!

Thanks so much for playing and the nice words!

No problem, thanks for doing music! Look forward to working together more.

Thanks so much for playing! Also agreed, we spent  most of our time on the core mechanics and graphics and now looking back I wish I spent a couple extra hours on balance somewhere in there, but I'm glad you enjoyed!

Thanks, we were really happy with how it turned out! Though I have to give a lot of the credit to the more mountain package for the code.

Thanks so much, means a lot!

Love this, from style to game play to music, all top notch. Also I'm jealous of how clean it looks, I can never get my pixel perfect looks as seamless as you guys have it here.

Thanks so much! I'm glad you enjoyed it, loved your submission!

I really liked this, what you have feels really polished and Id loved to see even more in a fleshed out release!

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Thanks so much for playing! Also yes, we're definitely thinking about working more on it, felt like there was a bunch things we wanted to add but didn't have the time, so that'd be perfect. Also I'll tell Jacob that you like his bats!

Really fun! Would be excellent in like a tetris 99 format!

Very fun! The movement is a little finicky, but feels good when you figure out how to really propel yourself. I could imagine people speedrunning it.

Fun game, level two has the best soundtrack.