Crazy good idea that just needs a bit more balancing and polish! I'm also curious how you pulled off the spreading fungus effect, are you using some low level data struct for each pixel?
Viewing post in Mycological Warfare jam comments
Hey glad you liked it. No low level data struct - my implementation in godot was pretty rough and ready. I used a tile map for the fungus "growth" layer and have an algorithm that tries to grow each network by X pixels per frame (picks a random tile in the network and tries to grow from it either in a polar or branching direction). I then also have an "attack" tile map layer that scans the growth layer tiles directly adjacent to the "road" tiles each frame and checks if a spore bomb tile pattern or plume tile can be created (depending on the contents of the adjacent cell). A lot of room for improvement - a custom low level implementation would more than likely be more performant - but I found the built in tile map helper functions were perfect for this rapid prototype.