Hi, thanks for playing and leaving feedback. I agree that the balance needs some work as at the moment it is extremely difficult to not lose any life while your initial mycelium is growing. Once it has grown it will fare much better, especially once you upgrade it a few times. Unfortunately I did not get round to implementing a round system so eventually you will end up losing as each subsequent mite has more health, but if I continue the project then balance will be a top priority!
capisnu
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Very glad you liked the growing fungi (definitely what I spent the most time on and the main element driving this project) and agree that balance needs some work. Biggest thing I've learnt from this game jam is that 90% of the fun comes from testing and tweaking the balance, so I will be spending much longer on that aspect next time!
Really polished for a week of work! Could definitely see this building into something bigger. The mechanics that are there blend together to make some engaging gameplay, all tied together with the beautiful visuals and fun voice acting. The upgrade tree (skull and cross bones) was great. I would say that I found it a little punishing, especially when dealing with pufferfish I felt a little helpless. Could do with a few more actions for the player when not in direct combat as it did feel like I was waiting around for combat or to get back to the safety of the nearest port sometimes, but I appreciate time was a constraint! I will be returning to give it another go soon (or following its development if you take it further)!
Hi, thank you so much! This is my first game jam so really appreciate any feedback: https://capisnu.itch.io/mycological-warefare
