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capisnu

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A member registered Jun 30, 2025 · View creator page →

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(2 edits)

Hi, thanks for playing and leaving feedback. I agree that the balance needs some work as at the moment it is extremely difficult to not lose any life while your initial mycelium is growing. Once it has grown it will fare much better, especially once you upgrade it a few times. Unfortunately I did not get round to implementing a round system so eventually you will end up losing as each subsequent mite has more health, but if I continue the project then balance will be a top priority!

Really glad you had fun playing. I would have loved to add a round system but ran out of time unfortunately! 

Thank you! Looks like I need to add balance to that list!

Thanks for playing, I am tempted to continue it and get it into a polished state (and add the features listed in the description).

Thank you!

The mycelium were a lot of fun to code! Got to use fun things like matrices to determine branching directions without a ton of if/else statements. Glad it brought something fresh to the genre (I have only ever played bloons TD) and fully agree the balance needs some work.

Very glad you liked the growing fungi (definitely what I spent the most time on and the main element driving this project) and agree that balance needs some work. Biggest thing I've learnt from this game jam is that 90% of the fun comes from testing and tweaking the balance, so I will be spending much longer on that aspect next time! 

Thank you, I knew I wanted the mycelium to have some visual dynamism to reflect how it's alive - pretty happy with the very simple noise shader I used to achieve this! Wanted to use a glow post processing effect too but ran in to issues with Godot's built in one. Glad you enjoyed playing 

Hey thanks for playing and leaving feedback! Definitely agree with your points about the blue mycelium being stronger, will consider how to encourage the player to use a variety of species if I take the game further, e.g. different enemies or synergistic/symbiotic bonuses.

A small but very well executed mini game. The flashlight colour mechanic works well to add to the panic as the ghosts approach you!

(1 edit)

Really polished for a week of work! Could definitely see this building into something bigger. The mechanics that are there blend together to make some engaging gameplay, all tied together with the beautiful visuals and fun voice acting. The upgrade tree (skull and cross bones) was great. I would say that I found it a little punishing, especially when dealing with pufferfish I felt a little helpless. Could do with a few more actions for the player when not in direct combat as it did feel like I was waiting around for combat or to get back to the safety of the nearest port sometimes,  but I appreciate time was a constraint! I will be returning to give it another go soon (or following its development if you take it further)!

I think you really hit the theme with this one, the visuals and gameplay definitely tie together well! The puzzles were decent although a little tedious at points.

Hi, thank you so much! This is my first game jam so really appreciate any feedback: https://capisnu.itch.io/mycological-warefare