Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you, I knew I wanted the mycelium to have some visual dynamism to reflect how it's alive - pretty happy with the very simple noise shader I used to achieve this! Wanted to use a glow post processing effect too but ran in to issues with Godot's built in one. Glad you enjoyed playing