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Was looking to see if anyone made any youtube vids about the jam yet and stumbled upon your video. After listening to the vid and after playing your game, I think you're definitely headed in the right direction trying to release a lot, twelve games is a little crazy, but you'll learn a lot if you can pull it off. Practice doesn't make perfect but it sure does help a lot lol. But two core pieces of advice that'd I say to you that I learned the hard way is you should outsource as much as you possibly can so you can develop and prototype faster (use packages and work in teams with people you like). This lets you focus on things you not only really care about, but lets your skills shine and not stretch yourself too thin on stuff you suck at and or bug fix dumb issues you never wish you were coding. Aka if you find yourself hating play controllers or dialog managers there are so many packages for those things. Not saying I know this exactly your issue, its just your mindset kind of reminds me of myself when I started, so this may be projection, but I really can't recommend it enough. It has made me 20x more productive and 20x happier going through the motions with friends. Good luck on your journey!

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Thanks so much for watching my retro, giving my game a shot, and for your kind comment! I appreciate you looking out for me and I can always use more words of encouragement to not bite off more than I can chew  to soon   haha. It makes total sense to focus on specific parts and start honing in on the pieces that I want to focus on while simultaneously finding others to team up with where we cover each other's blind spots or weak areas. Plus I would imagine it makes the journey much more fun during the grindy parts. Cheers and best wishes on your journey as well!