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DaBurgerBandit

10
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A member registered Aug 29, 2025 · View creator page →

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Good work on this! I really appreciate the art design. It's really satisfying to sneak off into the woods when the noise level is almost maxed out, and then just hide for a while as the stage floods with chickens.

This is a fun one! Nice and simple, incredibly easy to understand, but oh so satisfying when you start racking up your score. (Got 103 on my first go!)

May I propose "Mrs. Scarlett Blumberton of East London?"

Absolutely brilliant work here. Very cute, easy to understand, and with a good level of challenge to it. If I may. I'd appreciate a faster way to get back to an earlier path, that would be a big help. Otherwise, very enjoyable! I'll absolutely be coming back to this.

That's awesome! Very creative, and with a perfect level of challenge to it.

I had a great time with this! Once I figured out how the gameplay loop works, I started getting rather addicted to it. Great job fitting the theme. I'll definitely be back to keep playing.

Great work! The story is engaging, with a unique premise to it. I appreciated the visual style, and found that the sound design struck a perfect balance between adding to the scenes noticeably, without being distracting. I love the idea of adding/expanding on the experience based on how many times it's been played. 

My only note is that it wasn't very clear to me when the text stopped for the first time that we had to interact with the world to keep going. Otherwise, it's a brilliant game that this team should be proud of.

Thank you! I got a little carried away with the lawn mower placement :)

I do agree with the hitbox issue. We had a lot of trouble with collisions and getting around obstacles without breaking the game (for some reason, for a long time, if you were walking up or down, while touching any object, you would lose all your lives at once). 

Level 9 is beatable! I'll go add a little note to the game description about it, but you are able to run on the house wall. It's definitely a design choice, and not a bug we turned into a feature.

Thank you so much!

Thank you! Yeah, we had some internal conflict about the difficulty. Ultimately I figured "You know what? The extra challenge increases the risk, and therefore it fits the theme better!"

... Maybe I could have toned it down a little, or at least made it more gradual. 😅