Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

daan77

12
Posts
3
Topics
1
Following
A member registered Aug 04, 2017

Recent community posts

by god this game is looking awesome. 

never tought I would be hyped for this but I am.


mayby a cool idea would be underground minecarts, this way you could make literal mines with little mechanical slaves. another advantage would be that the overworld doesnt look messy with tracks everywhere.

this looks cool :D

I dont know if you are already working on it but perhaps terraforming could be fun

cheers mate

(dont take it as hate do cuz I love the game)

I have one big suggestion. First of all I really like this game, I really do. but that is when it works. I dont mean that my game crashes every so 30 seconds but more that its just such a clusterf#ck to play. as soon as you expand further than a 5x5 raft it gets pretty useless to try and keep everything clean and organised. moss will start spreading everywhere preventing you from building what you want. sharks tend to spawn in hordes of around 20 destroying half of my raft nearly every day cycle. and when sharks arent invading its the damm seagulls resulting in your raft being litterd with dead bird corpses everywhere. another problem is that (for as far as I know) its impossible to get more than 2 guys. I saw gameplay and from the dev himself that it should be possible to get more than 2 from getting kebab. buuut I got over 50 kebab and still nothing (my little guys also had acces to food, water, shelter, sleep etc etc). so considering I only got 2 its impossible to clean up everything faster than it spreads. another problem--> a lot of things are uncraftable, and since u cant cancel crafting and cant break crafting benches as long as something is still supposed to be made ur gonne get things stuck in really unhandy places.  so in short


moss--> mayby have it spawn less, or have it rain less.

item overflow--> whenever ur guys pick something up let them put it immidiatly into the cabinet

sharks --> make weapons craftable.

seagulls--> mayby a lower entity limit (same for sharks)

lack of people--> mayby less kebab needed (considering I got 50 and still no magic)


I think thats the biggest problems.

this game is early early acces.

Its all being worked on.

they consume an endless amount of food and are then happy. thats the only purpose they currently have in the game.

I feel like this isnt being said enough but denki is doing a wonderfull job on this game. a constant stream of updates, listening to community feedback reacting to questions etc.

seriously you guys are doing great

keep er going lads

I shall do that (to prevent myself from repeating other people their idea's)

anyway keep doing what ur doing :)

whoops I only see this now. um sadly I cannot for whatever reason I lost it so I had to start over today... also as a complete idiot I have no clue how I would so.

Autonauts community · Created a new topic new idea's

just some idea's I came up with (no clue if they are good or not)

mayby have specialised robots--> recharger bots+builder bots+ transport (items). these robots would already have some stuff programmed into them but can only do these specialised things. mayby even have them excel at their specific job for instance transporter bots can carry more items. recharger bots have a faster movement speed. etc

conveyer belts: these could either transport items or robots (for faster movement speed) this way you can possibly have a bunch of robots at 1 space just grabbing items and putting them in storage. 

grabby arms: these are kinda connected to the conveyer belt in the way that they grab items and mayby can do interaction faster than regular robots but they cannot move.

boats: this way you can mayby carry items efficiently over the water+ its a lot quicker than building an entire bridge (especially when you need to cross a bigger place). this will mayby result in shipbuilding etc.

enemies (probably the worst idea on this list) but mayby you can add some kind of enemies that you can capture or kill. this way you can also add tanks or turrets armour and all kinds of stuff.

garderobe: mayby have some kind of machine that auto equips robots with certain pieces of gear (this can also work with the combat idea) and also give them more of an identity. mayby even have it that robots that go trough it pick random items that you put in it so  that every robot has a unique piece of clothing combination.

shirts: with the new edition of whool you can craft shirts, mayby you can then craft dye's with flowers so you can give them different colours (you can ofcourse also give hats new colours because why not).


these are just some idea's I got. so tell me what u think.  I personally think this would make the game quite interesting. 

mayby the community has way better idea's than me (most likely) so tell me what u think would improve the game



and if the developers happen to read this: you guys are doing a wonderfull job :D

holy crap you guys are some active develepors

metal workbench (costs 2 metal plates)

I try to do that. however I just figured that 90% of all my robots were just standing still only moving sometime when a tool broke or when I took something out of storage. kinda boring.

perhaps but that would mean that items like sticks will just be gone. (I mean it will help with the lag but it can be pretty annoying)

Autonauts community · Created a new topic item overflow
(4 edits)

ever since the new update with a limit on storage my game has started to lag due to a bunch of items being all over the place and since I dont want to build storages litterly everywhere I have a bunch of items laying around that I cant use.a solution I would suggest would be to have some kind of machine that burns up/deletes items....good idea?


edit: they added it, hooray!