Bounties cannot be started freely like normal quests. First, check the sighting information for each bounty, then take on quests matching the listed Rank and Type. A bounty may appear when one of those requests is added to the Quest Board. If the bounty’s Stock is 0, you cannot challenge it yet. Once you obtain Stock, select the bounty and choose a Threat level to begin the battle. The Bounty system is unlocked after clearing a Rank A quest for the first time.
だーるとん[darlton]
Creator of
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Please note that I am communicating through a translation tool, so I apologize if any part of these instructions is unclear or does not come across correctly.
There may still be recoverable save data on your computer. Please follow the steps below carefully.
1. Completely close the game
Make sure the game is not running.
If you use Steam Cloud or another cloud-sync service, temporarily disable synchronization or disconnect your PC from the internet during recovery. This prevents the recovery files from being overwritten by cloud data.
2. Back up the entire save folder
Copy the entire folder containing the save files to another location, such as your Desktop.
Do not continue until this backup has been created. Keep the original files unchanged and use copies during the recovery process.
3. Show file extensions
In Windows File Explorer, open **View** and enable **File name extensions**.
You should be able to see extensions such as `.json`, `.bak`, and `.TMP`.
4. Create a holding folder
Inside the current save folder, create a new folder named:
Recovery_Hold
Make sure the game is closed, then move all of the following files from the current save folder into `Recovery_Hold`:
savegame_v2.json
savegame_v2.bak
savegame_v2.tmp
savegame_v2.json~RF1289422.TMP
Files beginning with savegame_pre_v2_
savegame.json
savegame.bak
Do not move the `Unity` folder or the `Player` and `Player-prev` files.
5. Try recovering from the TMP file
First, copy the following file from `Recovery_Hold`:
savegame_v2.json~RF1289422.TMP
Place the copied file in the original save folder, then rename the copied file to:
savegame_v2.json
Make sure the original TMP file remains safely stored in `Recovery_Hold` or your backup folder.
Start the game and check whether your previous progress has returned.
6. If the recovery worked
If the correct progress is displayed, save the game once from within the game and then close it.
Afterward, copy the entire recovered save folder to another location and name it something like:
GuildLifeTap_Recovered_Save
If cloud synchronization later asks you to choose between cloud data and local data, select the newer recovered **local data**.
7. If the TMP file did not work
Close the game.
If the game created new `savegame_v2.json` or `savegame_v2.bak` files in the original save folder, remove them before testing the next candidate.
Copy one of the following files from `Recovery_Hold`, rename the copy to `savegame_v2.json`, and start the game again.
Please test the files in this order:
1. savegame_v2.bak
2. savegame_pre_v2_20260801-000707-627.json
3. savegame_pre_v2_20260801-000707-627.bak
4. savegame.bak
5. savegame.json
You do not need to edit the contents of a `.bak` file.
For example:
savegame_v2.bak
↓ Copy and rename the copy
savegame_v2.json
Each time you test another candidate, follow this order:
1. Close the game.
2. Remove any savegame_v2 files created during the previous test.
3. Copy the next recovery candidate.
4. Rename the copied file to savegame_v2.json.
5. Start the game and check the progress.
Important Notes
- Do not overwrite the original files directly.
- Do not delete any recovery candidates. Always work with copies.
- Do not modify save files while the game is running.
- Do not continue playing for an extended period while testing a candidate.
- Keep cloud synchronization disabled until recovery is complete.
- Once you find the correct save data, you do not need to test the remaining files.
I'm very sorry for the trouble! Please check the save data instructions below to see if your progress can be recovered.
1. Main Save Location
The save data is stored in the following folder:
C:\Users\(User Name)\AppData\LocalLow\da_rllton\GuildLifeTap!\savegame.json
(If there is no save file in this directory, unfortunately, recovery might not be possible.)
2. Backup Recovery (If you played version 1.0.4 or earlier)
If you have older save data, an automatic backup folder should have been created here:
C:\Users\(User Name)\AppData\LocalLow\da_rllton\GuildLifeTap!_backup_before_2.0
If you find files in this backup folder, copy and paste them into the main save folder listed in Step 1 to restore your progress.
⚠️ Important Note:
Since the game features high-frequency auto-saving, continuing to play on the freshly reset game may overwrite your save file. Please make sure to make a copy of your backup files before attempting any recovery steps.
I hope this helps you restore your progress! Please let me know if you need further help.
Hello! Thank you so much for your kind words! I’m so happy to hear that my game makes your work time more enjoyable! ✨
That’s a very practical suggestion. Adding an option to automatically mute the audio when minimized sounds like a great quality-of-life feature! I’ll look into implementing it in a future update. Thanks for the awesome feedback!
Thank you for the great ideas!
First of all, there’s no such thing as "top supporters" here! I only started working on this project in May, so if anything, someone like you who gives me great ideas is a top supporter! 😄✨
Also, I’ve actually received a lot of requests to make characters cum by tapping, and I really want to make that happen too! Since it requires some technical considerations, I can't implement it right away, but I’ll definitely look into it and explore different possibilities. Thanks for your support! 🙏🔥
Thank you so much! I'm so glad you're enjoying the game!
Actually, I’ve been getting other requests for a dressing-up feature as well, so I’m positively considering it for future updates! I can't promise anything just yet, but I'll definitely keep your idea in mind. Thanks for the great suggestion! ✨
Thank you for playing and for your question!
Due to legal regulations in Japan, it’s unfortunately very difficult to remove the mosaic censorship completely.
However, I completely understand your feeling! I’m currently looking into ways to make the experience better while staying within legal boundaries. I'll keep exploring good options, so thank you for your understanding and support!
Thank you for playing and reporting the issue!
This game is designed to be played in a vertical (portrait) window at 480x720 resolution. It seems like you might be trying to play in fullscreen or a widescreen layout, which can cause the graphics to stretch and zoom incorrectly.
Please try disabling fullscreen mode and adjusting your window size to a vertical layout. Hopefully, that fixes it!
Sorry for the late reply! Thank you for the lovely comment! 🙏✨
Regarding the schedule, I'm currently developing the game with the goal of releasing Ver 2.0 in July and Ver 3.0 in August. Ver 3.0 will likely be the official full release!
If you have any more feedback or requests about the game, please feel free to let me know through the form!
