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ditzypsycho

12
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A member registered Jan 09, 2020 · View creator page →

Creator of

Recent community posts

hey you, take another look, I just fixed it :)

It could use some polish, it’s fine aside from that.

Elaborate more on “long-range enemies”. Do you mean any enemies aside from the Fodder units (the ones that run at you with knives), or ones more specific?

Insanity. I love it.

(1 edit)

It’s fine. I just wish movement didn’t have so much drag, and that your hitbox was smaller. It makes more precise movements an impossibility, and it seems like getting hit by something is a guarantee as a result of your hitbox.

Very interesting. Great job. I like the amount of red this has.

this happens because of the player’s slightly unstable physics don’t worry about it lol thank you genuinely for your feedback, though

DEADNET community · Created a new topic report bugs here
(1 edit)

report bugs that you may come across in gameplay and I'll be sure to fix them in the next build.
currently known bugs:
- jumping whilst hugging a ledge cancels upwards momentum until you start to fall, basically making you get stuck on it

.

(1 edit)

I upload here every 3 full builds, when I know they're all ready to be published here.
for example, after I release build 12, I'd release 11, and 10, and so on.
(only on certain occasions I would not follow this rule)

DEADNET community · Created a new topic devolopment update

the game is still being made.
no, I didn't just cancel it out of nowhere, with no warning - do not let the infrequent build uploads fool you. 
I upload a new build of the game for every three builds that get released, so build 3, 6, 9, 12, etc.
you can more closely follow the development of this game over at the discord server.

https://discord.gg/TXYMZ2z