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D0rit05

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A member registered Oct 06, 2023 · View creator page →

Creator of

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Amazing game! I really loved the character designs. This is a really cool interpretation of the theme. I like that at points it really makes you think and having to remember certain stuff. I did find some of the hints vague or sometimes stupid at points. I do understand how this is the most rated game in the jam, great job!

Really solid game! The music is a little barebones, but other than that, I can't really find anything else wrong with this game. Good job! 

I really like the idea behind the game, and I think it's executed very well. I think the artstyle and music definitely compliments the simple and easy to understand gameplay. I can definitely see this being more fleshed out! In my opinion, I think there should have been a little more tension to get these unicorns patched up very quickly.  The saw's kinda weird to use. One huge issue I found is that for me, the "end shift" doesn't work :/ I know this sounds very nit-picky, but it could also use more sound effects. You did really good job with this game, and I can definitely see this become something way bigger. Big ol' thumbs up for me!

The amount of content made here in such a short span is insane. This definitely had a lot of love put into this. I'll even go out of my way to rank all the minigames. 

1. Repel The Invaders!

2. Shark Terror!

3. Pest Control!

4. Spot The Scallywag

5. Sail Raise!

6. Anchor Plunge!

7. Shark Bait!

8. Narrow Waters!

9. 3 Rum Monte!

10. Cranium! 

11. Where's The Rum?! 


I noticed some issues like the music not always starting when the game opens and just some of the games feeling really clunky, really unfair at points, or really unrelated the game jam theme. Other than that, phenomenal game everyone! 

You're welcome, this is quite impressive for someone's first game. Definitely better than mines in a lot of regard. Just keeping making good games and you'll improve in no time!

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I liked this game quite a bit. It was definitely frustrating at first, but after a few tries I got it. I also think the art style is pretty unique and fun. I think this also perfectly encapsulates the theme of patching something up hastily. I found a few issues with the game like the currently selected object often has other stuff overlapping it and in my opinion this game could have used some sound effects especially when you've put something in its right place. Other than that, this is a really solid game and just with a little more polish, it could have been a really great game. Good job!

This is a neat game. I can definitely see the potential to make something really cool with this, but I thought the game was a little hard to understand at first. You definitely should have clarified that I had move the brush with the arrow keys. I also think the brush moves too far after just one press of an arrow key.  Other than that, it was a little fun messing around this and the art was really good. I think removing just a little bit of the clunkiness would have gone a huge way. 

Yeah I guess in retrospect I should have went out of my way to record more lines for the bottles, but I had a lot of other stuff worry about. Thanks for the feedback!  

Thanks but they actually say “Thank you, kind sir” lol 

No there isn't a good ending. Can't expect save anything by just putting bandages on them sadly. 

I liked this game. I think the difficulty spike at the end is a bit of a problem. The difficulty should have increased more gradually than suddenly. 

This game has it all; cute designs, gorgeous art, a charming story, and nice music to go with it. This is my favorite game I've rated so far. Congrats to all of you for making this.

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This was a very cute and fun little game. Nice art and fun audio. Fun gameplay loop. If I had something negative to say about the game, it most certainly be the fact that I find using the lasso to be a little jank. I don't know I think it's because the actual point for the lasso spawns not where I expected it to be, so I have to keep re-adjusting where to click the screen at.  I also think the connection to the theme is a little weak, but props for thinking outside the usual idea for "loop." Well atleast, the gameplay is also endless, so don't worry about that I guess. 

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I like the premise of the game of dying and respawning as a clone to get over obstacles. A couple of the levels were pretty neat with that mechanic. Not gonna lie, the dead versions being able to be pushed around is both great and detrimental to the design the game. I got stuck on level 9, because after hopping off a dead body over from another one of the fan things made me keep pushing my dead bodies off the platform. My biggest gripe isn't that, but it's the audio. The music absolutely doesn't fit the game, no offense, but it seems like you just looked up 'epic royalty-free fantasy music.' The lack of sound effects is jarring as well.

I spent a minute on the title screen just listening to the main theme.  It's very sludgy especially the bass, reminds me of Acid Bath. The music in this game in general is really good, I even like the music that plays when you get a game over.  I like the idea of a roguelike-top-down shooter. The art is very cool to look at and the intro's pretty great with the voiceover. I also really liked how you implemented the theme. There were definitely things in the game that I definitely would agree to be pretty jank, like the collisions. I played on the web build only, I tried downloading the bugfix version, but my computer said it detected a virus. I'm just going to hope you didn't put any sort of malicious stuff in there and it's just a false positive. 

Cute little clicker game to keeps you on your toes. Could definitely use some music and SFX.

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Nice little game, I really like the mechanic of grabbing a caveman and throwing it towards your cursor and it's able to hit other cavemen with it. I also really liked the sprites for the main character. I found some really big problems though. First of all, the collisions on the wall in the level is just nonexistent for the player, so it's very easy to just go around all the enemies by going out of bounds where they can't even hope to get you and just get to the boss fight.  The only time the walls work for the player is in the first room, strangely. Another thing is there will be times where the caveman will stop to attack you, but their attacks won't connect, I assume because of y-axis shenanigans. I'm also not very sure what the black bar next to the health is supposed to be. Also, just the connection to the theme just being you're in a cavemen 'compound' is a bit weak.  I think with a little more polish and maybe just making the game a bit longer, this would have been a really good game. Keep at it!

Thank you, but I think you should be concerned about your financial situation. 

Cute and neat little game

Thank you!