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JB

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A member registered 55 days ago · View creator page →

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Thanks for the feedback!  This was my first entry or published adventure ever.  I learned a lot.  My ambitions were a little too big for the page size requirements.  I wanted to have pre-gens as part of the scenario because it made sense with hidden agendas.  But to your point I probably could have just had their agendas and not included stats.  


I drew the map.  I've always liked those exploded axonometric maps in adventures and I thought worked with this.

I'm looking forward to running it.  At my next con.  Unfortunately I had all me regilar gamer friends fproof read it...haha.

I'm also trying to figure out how itch.io works.  First time at that too.

Thanks.  Clearly I needed to not incorporate the background.  I probably tried to include too much, but I wanted a horror adventure with pre-gens that created friction between the players. When I received the title I didn't want to just do some obvious sci-fi plunge, I wanted to invert the expectation.  The theme might be a little thin on the plot.  It's my first published adventure.  I learned a lot.  Also...of the text based adventures I think I enjoyed Enchanter the best...hahaha

Clearly I should have throttled back on the background density.  Thanks for the constructive criticism!

Sounds like the background is an issue, several have commented on that.  Makes sense.  I really appreciate the analysis of the content and I'm glad you liked it!  It's my first try at publishing a fully written adventure in any format.  I appreciate the feedback. 

Thanks for the feedback!  Graphics aren't my thing, I was hoping it would feel like something arcane.  On the handout, I wanted the adventure to hinge on forcing the PCs to travel through the ship and expose them to the horror encounters as they find the literal and figurative keys to the adventure and their hidden agendas.  The structural design is intended to be less about piecing together clues than discovering the place you need to go and finding the 'key' that accesses it - all the while trying not get killed in the process, as each characet's agenda helps dictate opposing choices and builds tension.