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SkagoGames

16
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A member registered Oct 26, 2019 · View creator page →

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총기의 경우, 아마 거리 때문에 먼 거리에서는 판정되지 않을 수 있습니다.

총기의 사격거리 부분은 나중에 업그레이드로 확장할 수 있도록 작업해보겠습니다.

그리고 플레이어의 추락 값은 나중에 값 수정해서 업데이트 할 때 적용시키겠습니다.

피드백 감사합니다! 그리고 플레이해주셔서 정말 고맙습니다!!

Thank you for the playing. For game exit, you have to head to the text “Disconnect” to end the game. I’ll try to improve the visuals.

오프라인에 참석하고 싶어요.

Thank you for your honest feedback. I’m a game developer who still lacks a lot. I understand your complaints about my game. If you think experimental games are unsatisfactory with the gameplay, I won’t be making experimental games anymore. If you want specific feedback on my game or criticism of me, please contact my mail.

jacksoworld@naver.com

The uploaded games will be uploaded for storage purposes.

Thank you for playing again.

I’ve created a new game.

The goal of the game is a simple game to get to Busan Station by train. But you arrive at Busan Station with a low probability.

have fun! https://cyberapex.itch.io/new-osong

Thank you for playing.

댓글 감사합니다. 듣고 있으면 점수가 올라갑니다.

(7 edits)

I made a game where you have to make a loud noise.
Please show us a lot of interest.

Hold The Noise is a very noisy game when you press the [SPACE] key, but you hear beautiful noises. If you want to hear beautiful noise or get a high score from it, don’t take off the [SPACE] key. It’s definitely going to be an exciting time. Please refer to the page for more information! https://cyberapex.itch.io/hold-the-noise

정확히는 검은 굴뚝을 공격하거나 찍어 내려서 파괴시켜야합니다.

If you have any in-game problems, I would appreciate it if you could give me specific feedback in the comments.

플레이해주셔서 감사합니다.

게임방법에 대한 튜토리얼 부분도 신경을 써야했는데, 이 부분을 또 신경을 쓰지 못했었습니다. 다음 작업부터는 튜토리얼 부분에도 집중해보겠습니다.

Fixed some systems. Fixed the LineRenderer (red line) to be curved,
and fixed or further fixed the field of view rotation and movement and jittering.

..It took a long time to work because there were a lot of parts that were more annoying than I thought..
I want to do other parts as well....

Worked on parts of the assault system that are part of the base system.
You can charge by placing the crosshair on the enemy's location and pressing the mouse button.

Let's think about the basic system a little more and finally complete it.

Reworked the player system. The old player system felt a bit stiff.

Reworked the player system. The old player system felt a bit stiff.
I think the second basic result came out not bad. I've been working on this all day today.

I will show you the result in a video..

If you move the 3D crosshair in the left and right direction, the player position moves in the left and right direction of the crosshair.
Right-clicking on the crosshair location will teleport to the crosshair location.
And I implemented a rotation function to move backwards.


From June 22, 2022
, as personal schedules are finalized, 
it is possible to proceed with sequels or personal projects that have been on hold or suspended.

This project is a teleport mechanism FPS game called AssauIIt.

AssauIIt is the sequel to Assau!t (2021), which I released in February 2021,
and I was very disappointed in the completeness and mechanics of the game.

After that, I made a sequel with the intention of re-creating Assau!t, and while enjoying my previous VR games,
I was inspired by the teleport movement in VR games, resulting in my current work.

I'm worried about whether I'll be able to complete this project, but I'm posting this with the desire to complete it.
Thanks for reading.