VEG Corporation Employee Handbook
Interplanetary Extractor Field Guide: Operation Veridan
Welcome aboard, Extractor! The Virgin Extraction Group (VEG) Corporation is absolutely thrilled to have you embarking on your highly lucrative new contract. Your mission is straightforward: travel the galaxy, deploy automated units to extract precious Geo resources, ship them back to HQ, and watch your credits roll in!
Rest assured, VEG Corporation values your safety above all else. Every extraction zone you visit has been rigorously swept and certified 100% secure by our Expert VEG Clearance Teams. This manual will break down your command console and automated modules so you can focus on what you do best: maximizing profit.
1. Your Primary Directive: The Extraction Loop
As an Extractor, you oversee a crew of automated robotic units from the comfort of your command console. You manage these units using Module Cards.
- The Draw: You begin with a standard deck of 7 module cards. Each operational cycle (turn), your console deals a hand of cards to you.
- The Action: Select which modules to activate based on your available Power budget.
- Engage: Hit the "Engage" button to execute your queued tasks. Your extractors will mine, maintenance will run, and any necessary site-clearing will occur.
- Recycle: Played cards are securely shuffled back into your deck, and a fresh hand is dealt for the next cycle.
Corporate Tip: Mine Geo, ship it to earn credits, acquire upgraded modules, purchase flight coordinates, and jump to the next pristine planet!
2. The Command Console Interface
A well-informed Extractor is an efficient Extractor. Familiarize yourself with your heads-up display:
- Bottom Row (Your Hand): The module cards currently available to deploy this turn.
- Left Panel: * Power Meter: Shows your available operational energy. Every card costs a specific amount of Power to play.
- Engage Button: Executes your queued cards and ends your current cycle.
- Right Panel:
- Objectives: Your current short-term corporate milestones.
- Shop Button: Access local or orbital VEG-approved vendors to spend your credits.
- Base Integrity (Health): Your spaceship’s structural status, starting at 10. Note: In the highly unlikely event this reaches 0 due to environmental wear and tear, your ship's emergency auto-recall protocol will trigger, voiding your current contract and requiring a full restart.
- Top Left (Interference Feed): Displays any unscheduled anomalies or local fauna interrupting your workflow.
- Top Right (Navigation): * Star Map: Your current location among the 10 navigable planets on your route to Veridan.
- Planet Indicator: Details on your current planetary zone.
3. Module Inventory (Your Cards)
You will build and optimize your deck as you earn credits. Modules are categorized by function:
Extraction & Logistics
- Basic Extractor: Costs 1 Power. Mines 5 Geo per turn. Highly cost-effective but structurally delicate.
- Harvester: Costs 2 Power. Mines 15 Geo per turn. Built with reinforced casing.
- Ship: The most important card! Converts your held Geo inventory into spendable Credits.
- Flight/Coordinates: 10 unique travel cards that convert your base into a mobile ship, allowing you to jump to your next destination.
Site Security (Combat & Defence)
While our clearance teams have secured the area, you are provided with security modules just in case you need to clear stubborn debris or unsanctioned pests.
- Defend: Deals 2 units of clearance damage to all field anomalies.
- Attack: Costs slightly more Power, but deals 4 damage to all anomalies.
- Assassin: Delivers a precise 10-damage strike to one random target.
- Bomb: Deals a massive 10 damage to all field targets, but the module is expended (removed from your deck) after one use.
Maintenance (Repairs)
Caution: Heavy use of Extraction and Security modules will build up their Overheat Meter. If a card overheats, its safety lock engages and it cannot be played.
- Basic/Advanced Repair: Restores structural integrity to your active module units.
- Repair Deck / Repair Hand: Premium modules that optimize and repair all cards in your current deck or hand.
- Repair Base: Essential for extending your contract; restores your main spaceship's core integrity (max 10).
Upgrades & Utility
- Storage: Increases your maximum Geo holding capacity before a shipment is required.
- Power: Increases your Power meter so you can run more modules per cycle.
- Hand Size: Increases the number of cards dealt to you each turn.
- Auto-Attack (Basic/Advanced): Adds a passive, automated +2 clearance damage to the field every turn.
- Remove: Deletes a cluttered or unwanted card from your deck.
- Engineer: Adds +1 to any card's output value (e.g., a +4 attack becomes a +5).
- Efficiency: Reduces the Power cost of a module by 1 unit.
- Booster: Acts as a 2x productivity multiplier for an Extractor, Security, or Repair card.
4. Unscheduled Encounters & Anomalies
As stated, all extraction zones are thoroughly swept by VEG Clearance Teams prior to your arrival. However, if you happen to encounter lingering localized fauna or environmental hazards, do not panic. Simply manage them efficiently.
Anomaly Behaviours: Each turn, the planet may spawn interference cards. These pests can cause 1 damage to all your units, 2 damage to a single unit, or cause a temporary communication error that "snaps" a card out of your deck for one turn. Note: If you have no active units on the field to distract these anomalies, they may bump into your Base Integrity directly. Keep units deployed!
Zone Degradation: The longer you run extraction operations on a single planet, the more local pests you may attract. It is corporate best practice to extract your Geo and relocate before the site becomes too cluttered. On your journey to Veridan, you may even encounter larger "Boss-level" environmental hazards, but your tools are more than equipped to handle them.
The Synergy System (Perk Icons)
Both your modules and local anomalies occasionally feature Perk Icons. If three of the same icon are played in a single cycle, it triggers a system-wide effect:
Extractor Perks:
- Play First: Your modules activate with priority routing, before the field reacts.
- Protect: Deploys a temporary safety dome around your ship, pausing all incoming and outgoing effects.
- Coolant: Flushes your systems, preventing any played modules from overheating this turn.
Environmental Anomalies (Enemy Perks):
- Play First: The local pests react unpredictably, acting before your units.
- Fog: A localized weather event temporarily scrambles your console; you cannot view anomaly stats during the cycle.
- +1 Card: Debris gets caught in your system, injecting a "Broken Module" junk card into your deck. Use a Remove card to clear it out.
5. Requisitions (The Shop)
Mining Geo is only half the job; spending Credits is the VEG Corporation way! Use the Shop button to visit authorized vendors:
- Planetary Vendors: Offer a reliable, fixed selection of local goods, occasionally featuring deep discounts.
- Orbital Vendors: Encountered in the safety of space between planetary jumps. They offer a diverse, randomized selection of premium module cards.
Happy extracting! Keep your modules cool, your base intact, and remember: at VEG Corporation, the only thing we love more than Harvesting a better future is your safety!








