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CUP v0

7
Posts
A member registered Jun 10, 2020

Recent community posts

Ah ok I understand now, letting the loop timer run out is what triggers the recording of the movement of a bot during that loop. I like the concept! However I think without an explanation or different kind of feedback it's very easy to think letting the loop timer end is just a normal bad thing instead of an integral part of the gameplay. Since restarting the loop is so easy I just hit R or Q whenever the timer got too low.

A unique and refreshing interpretation of the theme! No technical issues, clever application of modern RPG/adventure dialogue mechanics, and a valuable reminder to parents that you don't need to be on top of everything your kid is into; you just need to stay in the loop :)

Very creative! Reminds me of Braid in a way

Not sure if I was playing it wrong, but I wasn't able to switch between the robots without restarting the loop. I couldn't get past the first level because of that. I like the idea of multiple controllable robots being involved in a single puzzle though!

Neat concept! I think the ideal way to play this is probably with some kind of pen tablet. It was a little buggy where sometimes loops wouldn't register and sometimes it counted as a loop with less than half of it drawn. Lots of potential!

It works and I don't think I've played an idle game based on bussing so that was nice, but it needs a lot more fleshing out. Solid base though!

Well done! I think the basic concept is interesting, it just needs the adjustments that a  game jam doesn't allow like more levels and tiers of upgrades to smooth out the spikes. I just encountered a couple of bugs: sometimes spikes wouldn't kill, and the music loop just stopped at some point.