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CrystalNoir

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A member registered Feb 13, 2017 · View creator page →

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Hello, I've a question and a small feedback for you.

The question : On a train type (don't remember witch one), on the gear, you have "D". I'm not sure what does it mean ? But it seems to work like an "automatic" gear ?

The feedback : On this particular train (with the "D" on the gear lever), I'm able to make the train move on when the gear is set to "neutral" ("N").

Thank you ;)

Ok, so it's just impossible to memorise all the routes...and then, I will always have to use the "mini map" to help ^^

I know for the AWS (I talked about it a little in my video) but I didn't notice the distant signal thank you for that ! However, my very first question was not about red/green signal but speed limitations.

Normaly, on rails, when you have a speed limitation of 25 for example, a first signal says to you "be carefull there is a speed limitation of 25 in "X" miles" before the limitation is effective. I didn't notice something like this in the game. To be short, for limitations you have to signal, one to says to you that there is limitation soon, and the limitation itself. So if I don't use the helpers to show me where are the limitations, I can't know when and where the next limitation will be or may be I missed something that's why I ask to you. The problem is that you have to break before this limitation and not after, but to brake before we have to know there is a limitation next. Don't know if I am clear :)

For the evaluation yes, you should have penalty when you exceed the speed limit of a route only (for the speed). You can have penalty if you brake too hight (for the comfort of passengers) but it seems that in the game , we have penalties because our speed doesn't match the "expect speed" when breaking, that is bad.

Thank you ;)

(2 edits)

Ok, you said "there's the distant signal with a yellow arm" I have to see (have you got a screenshot ?). For the AWS have we enough time to stop if we have to before reaching the signal ? I see the AWS system with the ring when it's clear but I didn't have a red yet ;)

But between 2 speed limitations, have we got something that tells us that the next panel will be for example 25 mph/h ? because if we don't know when we arrive to the signal it's too late to brake and do not exceed speed limit.

Edit : About evaluations. I think that the evaluation and the exceeded target speed (I don't remember how you call this line in this evaluation), should not consider when I break or not. It seems that this line considers the fact that the train has not the target speed when we accelerate or brake, it should not. It should only consider if we have exceeded the line speed whatever when we brake or accelerate. In add, you have already an other line on the evaluation that says if we accelerate or break too much. I can brake at the right time, but not exactly when the game would want me to but it doesn't mean that I don't respect the line speed...I think some adjustments should be done there :)

(sorry for my english).

Are you sure ? I asked that because imagine the line, you start with a limit at the station to 25, you see a signal at 60 and after at 25 again. You can't brake in time because you just see the signal where it is, without have any signal warning before ? it's weird isn't it ? I don't know exactly but that means that they started breaking at the signal only...(I don't know if you understand what I mean). For the cockpit interaction I meant, add some working button (wipe, lights etc...).

I think you should add a sort of counter to see where we are with the passengers, like we had in World of subways or train simulator. Also, if I can make a suggestion, I hope you will add some cockpit interactions and some mechanics. I didn't see that but, is there an other way to know the next speed limitation without the "radar" ? I've seen the panel signal that said the limitation but before it, is there any warning on the rail ?

(1 edit)

Thank you :) Yes there is a problem with the keys and Azerty keyboards. You have to remap all the key at the same as the key is right and not wrong because they don't work. For example, S was the right key on my keyboard but it didn't work, I had to remap the S key, like it was the wrong key (I just click the key, and remap to S). Also the W key in azerty keyboard doesn't respond. If I remap the horn to W, if I press W key, it doesn't work that's why I remap it on an other key. The second problem I have talked about is a sound problem. Sometimes, for some reasons, some sounds stop playing. That's right,  in general when I make a presentation, I tried to explain the gameplay and how it works. I like your game and I said it !

PS : thank you for the tip for the neutral position of the gear ;) And sorry for my aproximative english :)

Here we go ! You can watch presentation video here on my Crys Gaming channel : A découvrir sur la chaîne !

I will, but the video will be in french :)

Excellent, the steam release will be the same as this one ? Just a few notes after playing with your game : In some trains the speed gauge is not accurate. Then, we have to use the speed helper (ui at the right) to get our real speed. On the route schema on the right it's difficult to evaluate distance and size of station too. Awesome game I hope we could see passengers go up and down the train :)

This game is awesome, I hope that will be able to have a steam key on march 5th :) I will make a presentation on my youtube channel for my french community. Congrat !

Hello, bon j'ai complètement échoué sur ce coup. Pour diverses raisons je n'aurais même pas codé du mois ! honte à moi, un véritable échec. Procrastination ? peut être un peu, mais pas que. Il va falloir se ressaisir un peu.

Gamecodeur #5 community · Created a new topic Je m'y jette

Salut tous,

Bon c'est ma toute première Jam, la toute première de chez première, je n'en ai jamais fait. Je suis pas un codeur exceptionnel mais je tente l'affaire. Au départ, je n'avais pas d'idée, syndrome de la page blanche, mais après quelques jours j'ai fini par trouver un petit clone à faire.

A voir ce que cela va donner ! Je cherche pas à faire compliquer. Je veux d'abord m'amuser !

A bientôt les amis !