Hello. Just clarifying, are we allowed to use this tile set in commercial games and projects?
crystallotus
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Thanks! Here's another update on my side:
I finished making the maps of the first (both inside and out) and second floor of our tower, which is the setting our protag is in.




The difference is minimal when you first look at them, but a lot of small things are changed between them like the patches on the wall, vines, leaves, and grass tufts. Also, even though the backgrounds look similar, the puzzles in these levels are going to be quite different as well.
Also it looks like we're just going to be using the same characters that I designed for the mockup in my first post, so I went ahead and animated the little ghost character in them. Will be uploading him later and working on the animations for the flowers and other animated background elements. Other things I've finished animating so far are the fountain and "your demise"sign. Both are very simple, but overall give life to the envirnment you're walking around in.
She Snapped!
Two kids snap, but in different ways
No, really! Your neighbor finally snapped and sent you to this weird dimension where things are nice and cute but...not?
But how can you tell? Maybe your trusty camera can help? after all, sometimes you catch the true personality of someone in an image, especially when they're not looking.
survive the tests within this strange place to finally confront the girl who put you here, and hopefully get yourself back home safely.
Programmer: Alexandre Choiniere (@Choinheap)
Designer, Character Artist: Kayla Bonney (@failforwards)
Writer, Background Artist: Kinda
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So here is our first day's worth of work:
first, I got a color scheme going as well as the basic look for the levels. We're currently aiming for 4 puzzle levels, each one with the game mechanic of picture taking, and then another final level for the final boss. Here's what I came up with:


Kayla designed the main character, which ended up looking pretty cute:

She also started making the villain:

Alex proceeded to make the picture-taking mechanic. It ended up looking seriously cool. (The tiny character there was a place-holder as well as the background in the first gif)


Really nice game!
I enjoyed the simplicity of the models and textures very much, and the dialogue was adorably silly.
I was caught completely off guard because of final boss, but that was obviously because you ran out of time to finish it. The only thing that I would suggest working on would be the character's aim, because having to move a little bit towards the enemies so that your arrows would hit them proved to be a little tedious (especially if they somehow snuck up on you and were really close by the time you saw them).
All in all, with the little time you had, this a pretty awesome game! :D


