Fun little gameplay loop! I really appreciated the art and animations. They felt quite polished.
I ended up getting shot by the ducks :(
Very polished for 3 days, love the concept a lot, and I had a lot of fun! Extremely impressive work here. Fights made me a bit anxious each time, but I felt each win was well deserved.
Some parts of the dice selection UI is a little confusing. For example, I wasn't sure originally why the dice rolled upon purchase, and I wasn't sure why the dice patterns were different. Playing a few times made it more clear.
I really do think there's probably a full game in this with more monsters and more dice types. Loved the strategy involved here.
This was quite tricky, I only got to Wave 4. The laser eyes in particular were very painful to deal with, and I had to spend the majority of the time dodging their lasers.
I do wish the attack range was longer (maybe that's an upgrade that shows up past a point I hadn't reached), as the small distance was difficult to work with against some enemies.
Cute little arcade game, liked the sprites!
I really like the concept of this--the two hunters working together but you can only control one a time.
The control scheme is quite weird with `[]` being the swap, given at least on a standard QWERTY keyboard they very far apart from WASD (and I don't use QWERTY either). I ended up also I think getting lost in a see of green with no beasts to hit. Not sure what happened there, or if there's no border bounds, but green shapes ended up covering parts of the UI. Not sure where Maverick's hitbox's swing is either.
Thanks for making the game!
Loved the characters, loved their expressions (especially Magnolia's eyes haha!). It's really neat seeing a VN in this jam, wasn't expecting it, but it's my kind of game!!! :)
Also, not sure if this is a bug or intentional, but you have to repeat the game to get the Downtown date location (the first time playing only let me go to the beach?).
Thoroughly enjoyed, though I would say you should probably have incorporated the double-or-nothing mechanic more. I expecting more risk taking to be honest given the theme. But nonetheless, had a good time. Thanks for the game!
I couldn't win (I always starved), but I always enjoy walking around on a ship. It's cool when management games let you exist in a 3D space and do stuff as a person. I kinda wish that I could fish myself, even if it was just a "wait here and collect resources" thing. I know you ran out of time to polish this, but I think this was still a really neat concept!
Absolutely loved the minigames, aesthetic worked pretty well together!
Some things that if you were to polish this, I would recommend:
I got the SandBeach tho :)
I definitely can see the tedium. Given more time, we would have programmed a forced and fast reel-in, or perhaps had fishes struggle coming back up (and re-balance with a faster hook overall). More play testing probably needed for either design direction here.
Definitely agree on the UI as well, ideally we would have liked to have both the fish name and a picture of it (so you can see what it's called once it's caught as a reward as well).
Thanks for playing and the good feedback!
Absolutely adore the movement system in this, fun set of upgrades, and limitation clearly incorporated. It was a bit unclear in the game how the double-or-nothing button worked, but it was clear from the description.
The map gets pretty crowded in not much time, especially with the bear traps which ultimately ended up getting me. This probably would have been solved with a larger map, as some folks have mentioned.
Always nice to be an elephant rampaging. I wasn't able to figure out how the double power boost worked/how to turn it on at all, maybe something to do with the trumpeting?
If you wanted to polish this more, perhaps have some clear choices with tradeoffs: perhaps a more dangerous way around boxes but has more bananas?
Really cute art! Especially liked the mice. I finally won at at a score 4100!
It took me a bit to realise there was always 2 cats in the cards, and to be increasingly nervous or confident as the cards remaining ticked down. Maybe it was the calm music that massaged away those worries. While playing, I was thinking that I wish I could bail out, take what I have now. But that would also build a very different game, where I'm gauging the rewards with what's left and bailing.
Nice work!
Been having a lot of trouble getting the 64bit version to work on Linux (the Linux build runs but music and textures don't load), but I finally got it to work on Kubuntu 24.04 using WINE on the 32bit windows version!
Steps:
1. Get a working WINE set up :) I used Lutris for this, running WINE 9.0.
2. Download and unpack the 32bit windows version.
3. Configure WINE's DXVK to 2.1 to fix the DirectX 11 error that appears. Set the start up working directory as the unpacked directory from step 2.
4. Run the executable under WINE 9.0.