Thanks for the contribution and ideas in shaping the asset-pack! Glad you like it :D This one has been a quite long and very enjoyable to make - at some point there is some content I still would like to have added, but unfortunately went short on time. Cheers and friendly CAWS.
cr.os
Creator of
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Simple yet fun. Cheers from a fellow dev, you thought about expanding on the idea Maciek? Adding simple and small effects like smoke when killing a monster adds a bit of depth and more engagement. Or like a question mark above the hero when he interacts with a information shrine.
Thanks for creating the game, it sure did give me a small break during my coffee! :D
And really dig in the art style! Big fan of minimal retro vibes!

Greetings to the community!
I like creating pixel art graphics!
I released an asset pack called Dungeon Archivist. The name is a play on it being an archive of graphics to create dungeons.
I plan on releasing additional asset packs in this tyle - balanced between lighter and darker motives. It's mainly for crafting rogue-like games, yet the assets can be used also in other types of projects.
If you are curious about the assets feel free to take a look on my page, there is a free demo of the graphics!
https://crossoftware.itch.io/dungeon-archivist-main
Here is a brief description from my itch.io page:
Dungeon Archivist is a top down 32x32 roguelike asset pack. Inside you will find roguelike elements like: Items, Monsters, Heroes, NPC's, UI Elements and tile-sets
Got any ideas, requests or just want to say hi? Feel free to voice your opinion in the comments! I will give you a caw of appreciation!
I have a crow in my logo so here is also a crow pun to brighten the day:
🐦⬛Stealth, traps, and treasures—the rogue’s world is all about winging it and surviving with style!
🐦⬛My crow prefers Asperite, caw-ght it on steam. Pyxel Edit is also kind of caw-some to use. There is also an ancient tool called iDraw - it was used back in the day for rpg maker 2003
Depends from the need and project type. I often switch through many editors - it's good to know more than one piece of software, this way it's easy to find out what is the fastest.
It's also not only the tools, the most efficient way of going through projects (at least for me) is to organize the sprites the most easy way. So there is not much jumping through different tabs etc.
What works for you Booom? Honestly not sure what is good for rpg maker nowadays.















