Hey all, sharing where things stand with Sin of Angels, a turn-based strategy board game about outlaw motorcycle clubs fighting for control of Los Angeles County. It runs in any browser, no install, on desktop, tablet or phone.

The map. Each location is a Site clubs claim and work.
Two to six clubs, any mix of humans and AI, play out six rounds. Each round you spend Orders to recruit Members and Recruits, move onto the map's Sites and work them for cash, guns and narcotics, trade on The Silk Road, and keep your Felonies in check with the law. You can forge a ceasefire with a rival club and break it the moment it pays to. Land on the same Site as another club and it triggers a Brawl, dice and guns, played out as a cinematic 3D fight, no cards involved, and yes, you can call for backup. Whoever's holding the most Cash after round six wins, territory is just how you earn it.

A Brawl. Dice and guns, no cards.
There's solo play against the AI, online multiplayer, local pass-and-play, and a party mode that puts the 3D board on a TV while everyone plays privately from their own phone. Original outlaw-country soundtrack, per-location ambience, the works.
Sin of Angels is free, in closed beta right now, built by CRIME Digital (creator Zach Forbes, co-creator Greg Nagel). The itch page is where you get on the beta list and follow along with where things stand: https://crimedigital.itch.io/sin-of-angels
Happy to answer questions about how it plays.

