I wonder what the last 4 words are going to be!
I'm at 73 in 49 lol I'm just happy to define the words at this stage!
Hi qwtyest,
Does the computer opponent (the term "AI" has been tainted) play a perfect game of "Lielow"? I guess I'm asking because I suck at the game and haven't managed to win. Is it like a 2D version of Nim? ie, keep your king a specific number of cells away, or something like that - a calculation the computer player is already making - or is it just a well implemented minmax opponent with good heuristics?
I love all the stylistic touches!
Thanks again for a great game!
I LOVE THE ZACHLIKE GENRE for inspiring awesome games like this!
Found a small bug:
Thank you! I guess I'll have to implement some of the arithmetic words then - I don't know what was stopping me from making a utility block as you've described that wasn't explicitly presented as a word to be defined. Probably because stack based programming, as powerful and minimal and beautiful as it is, is still alien and daunting to the way I've always written software - it would have taken me a while to formulate the solution you've shown. Learning this and getting better at it is something I'm compelled to continue trying because I know deep down that there is something to what all the Forth people are on about.
Thanks for reading my long winded blog post, and thanks again for the help!
Great game, I love how you implemented it. Regarding level 10, the only way to complete it is to "cheat" with SelectedLetters = ""; OtherLetters = "Hello" because only upper case letters are generated. That or set the Word = "HELLO" instead of "Hello" to win the game as the hints seem to intend. Unless I'm missing something.
Thanks for creating this game!
I was curious about this for a while, particularly as this is a compact puzzlescript game. When I finally realized what this is doing and how to play it, I really enjoyed the concept, especially the first time I saw that the player pushes the blocks to be executed, and that solving the puzzles therfore requires exploiting the left-right, top-down order of block processing.
Due to the graphics, it is not completely clear that the 3 blocks on the leftmost column are actually buttons and the next column are placeable blocks to be dragged onto the question marks. Therefore, I think some basic documentation would help more people appreciate this game. Even though there are only 3 levels, I really like the idea and enjoyed playing this game. Meta Robot indeed!
Maybe to open up some new level design ideas you can have experiment with different patterns of block processing. Moving in an inward spiral, all the way right - down - all the way left - down etc. Also a "breakpoint" would be good so when stepping you don't have to manually step past all the no-op blocks.