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(2 edits)

Hi qwtyest,

Does the computer opponent (the term "AI" has been tainted) play a perfect game of "Lielow"? I guess I'm asking because I suck at the game and haven't managed to win. Is it like a 2D version of Nim? ie, keep your king a specific number of cells away, or something like that - a calculation the computer player is already making - or is it just a well implemented minmax opponent with good heuristics?

I love all the stylistic touches!

  • I love all the words in the style of old English that you generated and curated
  • I love all the typographic glyphs
  • I love the animation at the start

Thanks again for a great game!


I LOVE THE ZACHLIKE GENRE for inspiring awesome games like this!

Hi!

It's tricky to win in Lielow!

You're right that it is a minimax, but the search depth is about 3 moves and the heuristics are a bit random (some opponents will try to maximise pieces on the edges, others may try to minimise king height, for example).

I noticed the different play styles! I'll pay attention to the player names next time I play!