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CrazySheepLady

10
Posts
2
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A member registered Jun 04, 2022 · View creator page →

Creator of

Recent community posts

Cool game! I liked the idea though I wasn't that successful at playing the game. I didn't understand that I needed to avoid the spikes at first haha. I wish the first level was a little slower and with fewer obstacles so I could work out the controls successfully for getting the swords.  I liked the idea of needing to avoid the obstacles and catch the dropped swords!

I liked the idea of this game. I think it is really difficult. I struggled to kill any of the enemies and died a lot. That could definitely be a user error problem since I am not the best at any sword style games haha. Really interesting take on the theme though and I would love to see it with more feedback for the player. I was confused the first few times I died on what happened.

I really liked the art style and music for the game. The chimes while the level builds were my favorite part of the game. It felt a little slow to iterate on the puzzle since you couldn't move things and had to wait on the animation and explanation to appear before trying each level again.  Overall it was an interesting take on the theme and the color theory was appealing!

This was a cool concept for the theme! I had some trouble getting lost in the building flipping between the cameras. I had  fun trying it out! 

this was really fun to play! i liked the concept! the gameplay loop and pacing hit nicely.  It would be cool to have some type of audio que that the level was about to end so I knew to dive for more gems. really nice submission!

I really liked the art style of this game and think the concept of adding color to the world as you play is pretty fun. As a beginner at platforming games, it was confusing how the characters moved. I wanted to be able to use the W and S keys to cycle through my characters rather than accessing a specific one.  

I liked the look and feel of this game and think you did a good job creating a fun atmosphere within the small timeframe. I got stuck on the level where you throw your torch to try and light 6 torches. It seems like there's not enough leeway with the controls and you have to have an extremely high level of precision which was difficult. I think having a burning-out animation so you have some notice that it is going to go out soon would be helpful. I'm not sure if this is the normal control scheme for this type of game but not moving forward in the direction I'm looking with the forward arrow confused me and made movement feel nonintuitive.

I liked the idea of having cards to cast spells but it didn't really feel impactful to not want to use the curses. It felt like there was no drawback from just using the curse immediately and waiting for a few seconds.  I also got bugged with falling a couple of times where I would get stuck in an infinite loop of falling and being placed back on the platform at a spot where there was no control.  Jumping and trying to fireball the bats was fun and I like the idea of having a limited hand of spells instead of being able to spam buttons. 

This game was fun! I liked the menu and concept. You miss out on some of the gameplay action since you're mostly looking at the math problem box. Overall, it was exciting and made me want to play again. 

It was either bugged on the first level or I missed something in the gameplay but I was unable to drop off the first passenger. I liked the atmosphere, colors, and the effect when you hit a wall. I would've appreciated the down key to drop you slightly faster but overall a cool concept for a game.