Cool game! I liked the idea though I wasn't that successful at playing the game. I didn't understand that I needed to avoid the spikes at first haha. I wish the first level was a little slower and with fewer obstacles so I could work out the controls successfully for getting the swords. I liked the idea of needing to avoid the obstacles and catch the dropped swords!
CrazySheepLady
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I liked the idea of this game. I think it is really difficult. I struggled to kill any of the enemies and died a lot. That could definitely be a user error problem since I am not the best at any sword style games haha. Really interesting take on the theme though and I would love to see it with more feedback for the player. I was confused the first few times I died on what happened.
I really liked the art style and music for the game. The chimes while the level builds were my favorite part of the game. It felt a little slow to iterate on the puzzle since you couldn't move things and had to wait on the animation and explanation to appear before trying each level again. Overall it was an interesting take on the theme and the color theory was appealing!
I really liked the art style of this game and think the concept of adding color to the world as you play is pretty fun. As a beginner at platforming games, it was confusing how the characters moved. I wanted to be able to use the W and S keys to cycle through my characters rather than accessing a specific one.
I liked the look and feel of this game and think you did a good job creating a fun atmosphere within the small timeframe. I got stuck on the level where you throw your torch to try and light 6 torches. It seems like there's not enough leeway with the controls and you have to have an extremely high level of precision which was difficult. I think having a burning-out animation so you have some notice that it is going to go out soon would be helpful. I'm not sure if this is the normal control scheme for this type of game but not moving forward in the direction I'm looking with the forward arrow confused me and made movement feel nonintuitive.
I liked the idea of having cards to cast spells but it didn't really feel impactful to not want to use the curses. It felt like there was no drawback from just using the curse immediately and waiting for a few seconds. I also got bugged with falling a couple of times where I would get stuck in an infinite loop of falling and being placed back on the platform at a spot where there was no control. Jumping and trying to fireball the bats was fun and I like the idea of having a limited hand of spells instead of being able to spam buttons.
