
Crazy_wackamole
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A member registered Aug 02, 2020
Recent community posts
Major Update — Multi-ISP Providers, Bank Loans, Equipment Move & More comments · Posted in Major Update — Multi-ISP Providers, Bank Loans, Equipment Move & More comments
Great work on the update! 👍
More notes:
- There's currently only 1 power provider (GridPower Co.)
- PDUs can only be connected to 1 Power Feed (Power provider failover is not currently available)
- Larger PDU capacity's a requirement at Era 5
- UPSes have too little runtime to be useful
- Because of how time ticks hour-by-hour, a UPS will run out of charge (& the servers will lose power) before the generator could kick in.
Potential solutions:
- - (option 1) Increase UPS runtime to at least 2 hours
- - (option 2) Generators to be linked to Power Feeds (so they can detect if the Power Feed fails & kick in immediately)
- - (option 3) Create 'Battery Backup', & have it sit in between Power Feed & PDU. It should last at least 5 hours, & could have multiple options.
- Staff offers are rare (I've only seen 1 staff offer in 6 months)
- The 'Cable cut' & 'Regional blackout' events make it impossible to pass Era 5, since they affect ALL ISPs & Power providers & will crash your reputation to 0.
To achieve an uptime of > 99.5% OR a high reputation, you have to be lucky that 'Cable cut' doesn't happen.
- Customers below Gold cannot be allocated onto more than 1 rack.
When a 'Server Crash' happens, the customers in Basic + Bronze + Silver affect the whole Uptime stat, and I can't do anything about it & have to wait until the next month to try again.
Potential solutions:
- - (Option 1) Reuse Kubernetes into an unlockable platform module that can be spread onto multiple racks, that acts like a redundant server rack, & allow for Basic + Bronze + Silver clients to have both redundancy AND still only occupy 1 CPU.
- - (Option 2) Split the Uptime stat into separate uptime stats for each individual customer, or for each SLA tier (whichever's easier).
Another Bug: Due to one of the requirements of Era 3 (99.9% uptime), along with there only being 1 ISP provider, I cannot fulfill the requirements to go to Era 4.
Suggestion: I can't tell which of my ISP lines is down, since no change is made to the node (like what happens to the Generator). Same for my Power Feeds.
> When you install a new ISP, you have 3 choices with different price and bandwidth !
What I meant was something like this:
- TeleCom (1% fail / day) | 1 Gbps - $100/m | 10 Gbps - $500/m | 100 Gbps - $3000/m
- ComLink (0.2% fail / day) | 2 Gbps - $170/m | 15 Gbps - $700/m | 80 Gbps - $3900/m
- CheapOL (5% fail / day) | 3 Gbps - $80/m | 15 Gbps - $ 200/m | 50 Gbps - $1900/m
(etc.)
The provider would be chosen via a dropdown or a tab menu.
Thanks for the quick update! 👍
- The guide suggests that there are other ISP providers that can be connected to, but there's no option to change the provider from TeleCom.
- - Suggestion: The different providers should have different prices, bandwidths & failure rates.
- Suggestion: Listed clients could be sorted by IP address
Suggestions:
- Game pace moves too slowly. A 12x speed multiplier's needed.
- Unable to move placed items.
- Clients should have bronze/silver/gold/platinum backgrounds in the 'Clients' tab, based on SLA requirements.
Bugs:
- After some use of the 'Clients' panel (moving clients), I am unable to click on the clients anymore.
- I cannot close the right side panel.
> Can I ask what audio log you made it to? To be 100% truthful, I haven't edited and implemented anything after, I think, audio log six yet.
...Then I'm pretty sure that I did all of the audio logs.
Even if that's the case, I can't view the full transcript text for the log & can only see the beginning parts of it. For now, being able to see the audio log's entire text would be enough.
The demo stutters & lags a lot for me. The audio logs don't even play anymore. :(
EDIT: All bugs that I've encountered:
- The audio logs don't play at all now, they just get stuck at the beginning & play no audio & make no progress. Previously they lagged & stuttered.
- If I play the snake game until the timer runs out, it doesn't allocate resources, or allow me to allocate at all. I am forced to take a fail.

- The blocks in the stacking minigame will jitter violently and sometimes will not allow me to successfully stack said blocks.
Concept's intriguing & could work, but requires the following to be addressed:
- Sanity drain via breaches must be reduced dramatically (10 at most)
- Stipend must come in quicker (every 10 secs)
- The type of anomaly cannot be random & has to be choosable to the player, so that they can pick up safe anomalies in the beginning. Otherwise....
- ...Security guards (or some kind of threat draining) need to be immediately available at start, not locked
Both my 10 & 12 run scores got deleted.... :(
Dimava's right: Server side validation's desperately needed to validate scores.
Edit: Got it down to 9 rounds :)
The first round needed to be at least 13 points, and I had to beeline straight through the left path. Had to restart the run if I couldn't hit the Circle before I started Run #4.
Then I stuck with one side of the circle whilst picking up the Angel Ring, Watermelon & Birth Certificate. Filled up the end of the circle first, before filling in the rest of the circle, and then working back upwards.
Temporal Eden - Cultivation Rebirth comments · Posted in Temporal Eden - Cultivation Rebirth comments
Control, Inc. community · Created a new topic Suggestion: Add the Community College as a purchasable building


Thanks :P 


The last level definitely took several re-tilings to get it right. Great game!