Concept's intriguing & could work, but requires the following to be addressed:
- Sanity drain via breaches must be reduced dramatically (10 at most)
- Stipend must come in quicker (every 10 secs)
- The type of anomaly cannot be random & has to be choosable to the player, so that they can pick up safe anomalies in the beginning. Otherwise....
- ...Security guards (or some kind of threat draining) need to be immediately available at start, not locked