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(+1)

Concept's intriguing & could work, but requires the following to be addressed:

  • Sanity drain via breaches must be reduced dramatically (10 at most) 
  • Stipend must come in quicker (every 10 secs)
  • The type of anomaly cannot be random & has to be choosable to the player, so that they can pick up safe anomalies in the beginning. Otherwise....
  • ...Security guards (or some kind of threat draining) need to be immediately available at start, not locked 

Thank you so much for your feedback! I’m actively working on an update right now and I’ll take all of this into consideration! Hopefully it will be pushed out tonight or tomorrow. Thank you for playing!