Thank you 208tr! And good job on Spiderfall, I appreciated that it has key bindings and not just mouse controls (although maybe they could be 1-7 so they'd be adjacent keys?).
Recent community posts
I added some sample projects using Veldrid and OpenTK.OpenAL here: https://github.com/bcarruthers/garnet/tree/master/samples
One makes use of ECS in a real-time simulation and the other is turn-based with idiomatic F# code and no ECS. There's also wrapper code over Veldrid to help with sprites and tiling.
They come to about 37 MB when publishing standalone trimmed.