Yass and now phaser 3 is even more amazing on mobile ... maybe I'll find the time for a 2nd one but Lazer keeps selling his assets as 1 huge AI image ... it takes a lot to setup meshes or try to cut out individual parts for animation. That's really the only bummer... also if you're also an HTML5 game dev I hole heartedly recommend the phaser editor. Makes boiler plating and setting hit zones so much easier than through code.
cpet
Creator of
Recent community posts
Got pretty much all the space shooter assets from Lazers in a recent bundle ... learned a bit of Colyseus for multiplayer, hopefully sometime in the future I can do a nice multiplayer 2 player arcade style.
The problem I consistently face is monetizing my HTML5 work. Perhaps the guy can't steal Unity or if the game has ads in it (which might mean popular arcades will reject it). Animating the assets using Spine takes pretty long, since this needs to be animated with mesh and it's pretty painful. If anyone knows a way to animate static assets with tools like blender I'd be down to learn the skill.
Also help with marketing would be welcome, I do these games in between contracts or w/e I can find. Nowadays HTML5 is pretty much all casino gaming and it's tough cutthroat business in there, impossible dead lines and occasionally the rude lead that gets you fired soon as the game is ready to ship.
Just the world we live in folks, I'm out of work right now, trying to learn the AI ways using DS, NightCafe is awesome, love SDXL and recommend trying it out if you have the gear.
They asked me to file a DCMA, did my best now it's up to Envato to take action. They got 2 of my games both here on itch.io. The even more bad part is the asset creator I based my work on.
They're basically re-selling his assets too, I paid for my free use fee. But it says clearly in the contract I can't just rework and sell his IP. They're infringing both me and this guy:
Yeah, I understand your point of view. The main goal of this game was for me to try out some DragonBones animations and hexagonal grid path finding to be able to tell when orbs are left without neighboring options.
When you move an orb the result is A+B/2. In later levels it gets difficult and the puzzle has fewer solutions. It's easy first to get the point across which is to move all the orbs near the character.
Frankly I shared it to be able to show it via my portfolio. Not charging anything for it, I don't claim I'm the best puzzle maker, it was just an idea that came to me and wanted to play around and practice mobile phone screen size fitting for UI + game area. The rest, music and sounds were added simply because a cool deal was presented to me at the time with tons of casual music and effects available at a huge discount.
Try the harder puzzles, maybe the learning curve is not steep enough for you. If you still don't like it, it's ok. The project served and continues to serve it's purpose which is mainly showing my clients I can make an HTML5 game with Phaser that seamlessly plays accross any screen size with easy smooth play. :)
Have a good one!
Let's assign a pysics body and set friction to 0, also when dropping from a high place the camera stops then snaps to the character a bit later. Can be solved with checks in the update or some sort of value clamping. I have bought some advanced character controllers this sprint sale; I believe there are free ones too that cover friction and camera by default. Maybe that helps.
Oh I have made another prior to it using the same gameplay it's called math_hop. You can find it here: https://www.mathplayground.com/math_hop.html
Hey guys here's a math take at the puzzle genre, what do you think?
Do people play puzzles here? Or just the action stuff?
Anyway here's the link: https://cpet.itch.io/mathsolve
I remember a burnout hit me after the 4th.
I have art for more but the time and effort put into is just not justified any longer. Maybe, if I can get more deals from prospects or ppl that can market the game properly it might make sense. I don't have much experience with monetizing, it is what kills my personal game dev. Peple play and support what they want more of. There's plenty of content out there! :)
Hey Guys,
Really excited to share my shoot'em up game with you all! It is HTML5, Free to play, and the rev model is ... well support from the awesomest of players! :)
The game can be played here on itch.io at the link bellow:
If you get stuck I have some TIPS in the page for what upgrades are must haves but please feel free to play it your unique way.
Remember once you defeat a level's boss, next run the level will be much shorter and the boss is half health but gives the same random loot type so you can keep farm faster. Every 5 minutes 1000 stars are awarded for free, 1000 stars are awarded after the first run (you can just enter the game then pause and exit to quickly cash that in if you want).
What else is there to add... just enjoy have fun feel free to whatever!!! I'd love to be able to make more games inspired by action arcades back in the day with the modern tech touch and upgrades. Upgrades are a ton of fun... love them!
The game looks like this:
And it plays like this:
gl hf!
Thank you!