The items getting stuck is unfortunately a bug that we couldn't fix no matter how much we try. A lot of it has to do with tweaking item speed to stop the item from skipping into walls per frame, and we've done as much as possible without it taking away from the impact of the item's movement. It's why we implemented a retry feature instead in case it softlocks the game.
Count Shaman
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It's a decent survival driver game. I do have a couple of issues, namely that I feel like the meter goes up too fast that there's not a lot of time to reverse before the gorgonzolas come and eat my car. Getting slightly more time to recover from bumping would help significantly with game feel. Another issue, and it's a personal thing for me, is that the fullscreen with the wobbly track can get a bit nauseating to look at. A setting to play it windowed should fix that issue. other than that, I had fun. Got over 3600 points.
Being an SRPG is certainly a unique take for a jam game. However, it isn't clear enough about how it works and what its mechanics are, especially with party members being completely random deciding how far you're able to get. If you don't get the vampire, you might as well restart until you do, and if you fight one, the game is basically over. I get that its a rougelike, but there could've been more choices the player can make voluntarily that determines how they progress, like what members they can get or level up. It would help with playability significantly.
