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Count Shaman

11
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A member registered Nov 20, 2024 · View creator page →

Creator of

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The items getting stuck is unfortunately a bug that we couldn't fix no matter how much we try. A lot of it has to do with tweaking item speed to stop the item from skipping into walls per frame, and we've done as much as possible without it taking away from the impact of the item's movement. It's why we implemented a retry feature instead in case it softlocks the game.

Ok never mind. The "doesn't work" part is just me not knowing what to do. I know what to do with the wavefrom now, but the slider is just me not being good at it. But yes, being able to dismiss the menu on that occasion is important.

It's a good game, but the hacking doesn't work for me. The hack menu is stuck on screen and there's no way to dismiss it. It feels like I'm better off just shooting everything normally without doing any hacking for that matter. Still enjoyed it for what it is, it just needed polish on that part.

My only issue is that it could've used an option to play it windowed. I don't know why, but I get quickly disoriented playing it on fullscreen.

It's a decent survival driver game. I do have a couple of issues, namely that I feel like the meter goes up too fast that there's not a lot of time to reverse before the gorgonzolas come and eat my car. Getting slightly more time to recover from bumping would help significantly with game feel. Another issue, and it's a personal thing for me, is that the fullscreen with the wobbly track can get a bit nauseating to look at. A setting to play it windowed should fix that issue. other than that, I had fun. Got over 3600 points.

Understandable.

Being an SRPG is certainly a unique take for a jam game. However, it isn't clear enough about how it works and what its mechanics are, especially with party members being completely random deciding how far you're able to get. If you don't get the vampire, you might as well restart until you do, and if you fight one, the game is basically over. I get that its a rougelike, but there could've been more choices the player can make voluntarily that determines how they progress, like what members they can get or level up. It would help with playability significantly.

Solid platformer with firm controls for something made in the short time as it is. Would be great to see how much longer and more detailed it could be if it had more time to cook. For what it is though, it's still fun.

Funni bear

Excellent work, my guy. For a standalone work, this is very well put together. The concept definitely resonates with my Bomberman-loving, Minesweeper-addicted soul. Definitely deserves to be one of those in-game arcade minigames lol

Being the first game project I took part in that's completed and released, I'm happy to see so much positive feedback for it.