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(+1)

The items getting stuck is unfortunately a bug that we couldn't fix no matter how much we try. A lot of it has to do with tweaking item speed to stop the item from skipping into walls per frame, and we've done as much as possible without it taking away from the impact of the item's movement. It's why we implemented a retry feature instead in case it softlocks the game.

I tried so hard, and came so close. But in the end, it doesn't even matter.