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CosmoPark

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A member registered Mar 25, 2025 · View creator page →

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Thank you! I was greatly inspired by your art; without it, I might have abandoned this idea!

The development story of SheepKnight — a few weekends of work (but with a year-long break).

About a year ago, I saw a post like “Free Grok makes a game from a single prompt.” I wanted to try it (I mean, who wouldn't?). I decided I needed to practice with AI to overcome the existential dread of its development and, at the same time, accelerate that development so they could finally replace me and I could go work as a diving instructor (who wouldn't choose that?).

Nothing but Tetris came out of a single prompt, or even two. In the end, over a couple of weekends, I put together a browser-based Vampire Survivors clone. In another weekend, I generated sci-fi pixel art and music for it. You can still see the trailer

  • <a href="https://www.youtube.com/watch?v=0JcZg9ESBSE" _ngcontent-ng-c3166821954="" target="_blank" rel="noopener" externallink="" _nghost-ng-c699515109="" jslog="197247;track:generic_click,impression,attention;BardVeMetadataKey:[[" r_94c6562a45076d88","c_5eeba9004cc4f7fc",null,"rc_c4e1cb0d89569d5a",null,null,"en",null,1,null,null,1,1]]"="" class="ng-star-inserted" data-hveid="5">here</a>.

  • Mmm, DALL-E generated characters...

    Then I wanted to polish the game and port it to mobile. But I ran into an issue: a browser game on Phaser.js didn't want to just "become" mobile, and using WebView resulted in low FPS, which is critical for a shooter. Building it properly in Unity or Cocos wasn't part of my plan, as I didn't want to spend a ton of time.

    A year passed, AI improved, and some people were sent to work in factories. I decided to try again. Claude recommended Godot; I’d encountered it at work before, so it was a good excuse to get to know it. I gave Claude the original JS code and wrote a technical requirement (TR) for what I wanted to see in the end. And lo and behold, Claude produced a ready-to-use archive with basic scenes and scripts for Godot. It turns out Claude is very good at GDScript—this made things much easier, especially when providing clear specs (sometimes a couple of pages long). After a day of tweaking, I could build the first APKs. You can download it here: https://cosmopark.itch.io/cosmo-survivor

    But I still didn't like the game and had no desire to go through the ordeal of app stores with it. Then I saw a magnificent asset pack on Itch by Pixel Frog:

  • <a href="https://pixelfrog-assets.itch.io/tiny-swords" _ngcontent-ng-c3166821954="" target="_blank" rel="noopener" externallink="" _nghost-ng-c699515109="" jslog="197247;track:generic_click,impression,attention;BardVeMetadataKey:[[" r_94c6562a45076d88","c_5eeba9004cc4f7fc",null,"rc_c4e1cb0d89569d5a",null,null,"en",null,1,null,null,1,1]]"="" class="ng-star-inserted" data-hveid="6">Tiny Swords</a>. It inspired me to change the setting, implement animated characters, and create a decent UI. I managed to do this in one weekend. Encouraged by how it looked, I added a narrative, achievements, roguelike progression, mini-bosses, and a bunch of other stuff.

  •  
    How can you not fall in love with this asset pack?

    And now the game is available on

  • <a href="https://play.google.com/store/apps/details?id=com.cosmopark.sheepknight" _ngcontent-ng-c3166821954="" target="_blank" rel="noopener" externallink="" _nghost-ng-c699515109="" jslog="197247;track:generic_click,impression,attention;BardVeMetadataKey:[[" r_94c6562a45076d88","c_5eeba9004cc4f7fc",null,"rc_c4e1cb0d89569d5a",null,null,"en",null,1,null,null,1,1]]"="" class="ng-star-inserted" data-hveid="7">Google Play</a> and you can spend a couple of hours in it. As for me, I practiced with AI, learned a bit about a new engine, and simply had a good time, distracting myself from geopolitics and weekend doomscrolling.
  • thanks man! glad you like it

    ahaha, thanks!

    thanks a lot! glad you like it

    I just released my pet project, SheepKnight! Credits to Pixel Frog on a settings window! Thanks for your great art work!

    https://cosmopark.itch.io/sheepknight-offline-survivors

    https://play.google.com/store/apps/details?id=com.cosmosurvivor.game

     


    I built a simple Vampire Survivors-inspired mobile game in just a couple of weekends! https://cosmopark.itch.io/sheepknight-offline-survivors

    The goal was to see how fast I could go from concept to a full release—a proper store launch, not just an itch.io link or sending APKs to friends. I wanted it to be simple, but polished enough to actually be proud of.

    I built it in Godot, used Claude for some advice and setup help, and went with paid assets for the art. To keep things streamlined, I’ve only released it on Android for now, but iOS might follow later...

    Give it a download, give it a spin, and let me know what you think! What should I improve or add? Feel free to drop those angry comments about using Claude for development too, I’m ready for them lol. Honestly, community feedback is more valuable to me right now than the rest of the experience combined!

    🎨 Art: https://pixelfrog-assets.itch.io/

    https://cosmopark.itch.io/sheepknight-offline-survivors

    I just released my pet project, SheepKnight! credits on a settings window

    done!

    great idea!

    thanks! glad you like it

    thank you!

    thanks!

    thanks!