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Cosmic Adventure Squad

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A member registered Jan 13, 2016 · View creator page →

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Hmm we had another player report the same text spilling bug, are you playing on Firefox? 

no worries! We had to do a much smaller game this time around, so it’s not up to our usual polish. 

it takes a bit for the upgrades to be worth while, but you’ll definitely feel it at high levels :)

yup, this is for Ludum

Loved this! the puzzles were insanely creative but never too hard. The two of us had a blast comparing our different solutions to each level. And loved that you could play with the "the end" level! Congrats on the creativity rank!

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Well deserved win in the artwork category, I felt like I was walking around a painting. The visdev and soundscape is so absolutely pro, I'm convinced you're a team on industry veterans! Major congrats!

:edit: waiiit THE RobotPencil?! I heard of him back in my LIMITS days, love his work! -Rose

Great art, fun concept, and fun powerups. I enjoyed finding each of the powerups throughout the stage and experimenting with which to go for in fighting the boss. The boss fight itself could be more interesting, maybe a larger room with more space and platforms for maneuverability. Otherwise the dash and extra jump powerups are more detrimental than helpful there. Love the choice of chakrams as the weapon.

Such an original idea, haven't seen anything like it yet! As an artist I love the challenge of finding the breakdown of RGB values in each color (nice touch with using real-world colors from an existing database). Makes me feel like I'm training to improve my color theory. I wish I can choose to end early if I get a close enough color the first iteration around, as later iterations sometimes get me further and further from the target color.  Overall, what an incredible idea, especially for your first game!

That was really original! I was having a chill time solving the puzzles and bam I got run over in one of the later levels and I gotta tell you that was quite a scare haha. Fantastic theming and puzzle designs, had a blast! Loved the end screen too!

I'm a huge sucker for limited palette pixel art; have to say its extremely well done, especially the shine on the fruits! I want to keep going but unfortunately after hours of gameplay my brain is melting and I only just got to level 39. 

OK WAIT I found the skip level button and I've given every level a fair shot and I just want to say these are some of the most mind bogglingly insane level designs I've seen this jam. Like the portals in levels 47-49 were just crazy. Kudos to your level/game designers!

Love the Undertale references! The progression felt very fair, with the player being able to choose boss upgrades as well as your own. I think there could be a bit more challenge but all in all great work for a jam game!

Love the art and audio. The Pokemon Rangers mechanic was a  lot of fun, especially after i busted out the stylus! Agree with the others about more visual feedback on progress. Also how do I defeat the Frassle?! Overall, fantastic work!

There's something super satisfying about automating a set of robots to discard people's luggage into a pit of lava hahaha! I also love the little bit of delight in having  the upgrade cards be actual luggage tags. So cute!

Got some Super Hexagon vibes here! Loved the super consistent art style and the gorgeous soundtrack. Kudos!

Great visuals, and the audio all worked well together. I found the controls to be a bit slippery and not quite tight enough for a bullet hell. But had a good time regardless. Nice work!

Wow the concept is way too clever for me! I eventually was able to start visualizing the solutions but once timing became involved it was just too much haha. Loved the level of polish from the pixelart to the UI transitions, very well done!

Saw this on stream and had to play it to see to the end -- I mean the show had to go on, right? What a creative idea and I loved having to use logic to deduce which action to take to continue the script. I can see it using more feedback to communicate each failure state better. I absolutely loved the pixel art, lots of personality went into each character. All in all, fantastic work!

Cute time loop story and humorous dialogue! I only wish it was longer!

Incredible polish and super original idea! The slowed music, controls, and eye blinking visuals indicating low energy work so well to communicate the idea of falling asleep on the job. Unfortunately (probably due to sleep deprivation from the jam) it actually makes me sleepy while playing haha! Superb job!

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I saw this game on stream and had to try it for myself! I thought the levels were very clever, the mechanic with the green and blue walls that can only be crossed whether it is the current player or a clone tickled my brain in a good way! I wonder if I can complete it with more clones left over? Great work!!

Wow, what an incredibly ambitious game, I loved all the systems you had, the stations for increasing your multiplier, the system for signing multiple documents, etc. I did have to connect my tablet to play the game with a stylus, otherwise it would have been far more frustrating. I don't know if the game has an end, the scaling per level felt slow, like you only needed a hundred more souls per day? And you lose them all between levels even if you run out of stuff to upgrade. I did have a  bug where the stations stopped taking papers after they were max upgraded? Otherwise I had a ton of fun and if there weren't bugs I'd be still playing and trying for the highest multiplier! (best I got was x11 but didn't get a screenshot). Excellent work, and congrats on getting played on stream!


Oh sorry it doesn’t work on iPad, the game loads and I can design my plane but the “next” button doesn’t do anything. Instead I did screen mirroring to use my iPad as a Macbook monitor so it can take Apple Pencil input. It probably won’t take much to make it mobile compatible though! 

Love the title, definitely got my attention there. Gameplay could use some polish. Interesting concept for sure!

Nice to see another donut game!!  Unfortunately the magic dough wasn't working for me either, so I couldn't complete some of the levels. I wish there were more UI features such as a way to go back to level select or a way to undo a dough placement. I see a lot of potential for clever game mechanics though!

Clever and stylish! Oozing with polish. I love that it trains you to get good at speedrunning your game haha. Would love to see more classic platforming powerups, like wall grab or dash.  Or maybe they're there but I just didn't see them? Anyway, awesome work!

I can see why this game has so many votes! Highly addicting incremental gameplay, fits the theme to a T. Reminds me a little of Universal Paperclips. Really nicely done, love the ASCII art too, it's so rare to see! 

Short and sweet, nice job! I enjoyed the puzzles and would totally play more levels.

Cute, loved the theming,  took some time for me to figure out the mechanics but  I ended up with a good run where I had a high multiplier from the one that increases with the number of runes you sold. Pretty fun, can see it expanded! Good work!

That was so polished! I can see this being a complete release with more levels! The final level was challenging to wrap my head around but I felt so clever when I figured it out. Really fun and well thought out, nice work!

Neat and creative puzzles! I had a blast especially with the last level, very unique.

I had a lot of fun with this, very fun fast paced arcade shooter. I had a bug on Mac where the game screen extended further than the playable area, which let me kinda cheat a bit as I had more room to maneuver around haha! My high score ended up being 113000. Great work! 

I loved this game! As an artist I had to bust out my iPad to draw the lines as perfectly as possible lol, here's the best score I got so far! Love that you even built in a paint tool, pretty incredible work!

There was something really zen about this game, I couldn't stop playing and redrawing my loop, collecting resources, and completely destroying cacti lol. Great game!

Cute game, the upgrade prices not scaling made it easy to just max upgrade lots of stuff once I had exp gain maxed. haha it was pretty fun getting strong so fast. Also wish it was longer, I had a lot of fun playing this!

Thanks for playing! Yeah falling off the stage is pretty punishing; we had a checkpoint system for internal testing but probably should have kept it in the final game. Also we added the tutorial cards in literally the last hour it was nerveracking haha

Amazing level design and mechanics. Great level of polish. Loved that you had to watch the replay and can end the replay early to stop in the end zones, but sometimes I accidentally click early and end the replay, earning zero stars.  But it was fun enough I played through all the levels and got at least one star per level. Loved the orbiting gravity in the last set of levels, additional use of the loop theme!

Fun concept, tight controls, and interesting upgrades.  I agree that the clone ship should be a different color, I kept trying to shoot it haha

Great concept with a surprising amount of complexity! Nice work!

Such chaos! Fun to read the contracts. The music fit perfectly!

What a cute game, with deeper themes being explored and tackled. The jump is a bit slippy and took a lot of mastery but I eventually beat it! Great work!