Hmm we had another player report the same text spilling bug, are you playing on Firefox?
Cosmic Adventure Squad
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Great art, fun concept, and fun powerups. I enjoyed finding each of the powerups throughout the stage and experimenting with which to go for in fighting the boss. The boss fight itself could be more interesting, maybe a larger room with more space and platforms for maneuverability. Otherwise the dash and extra jump powerups are more detrimental than helpful there. Love the choice of chakrams as the weapon.
Such an original idea, haven't seen anything like it yet! As an artist I love the challenge of finding the breakdown of RGB values in each color (nice touch with using real-world colors from an existing database). Makes me feel like I'm training to improve my color theory. I wish I can choose to end early if I get a close enough color the first iteration around, as later iterations sometimes get me further and further from the target color. Overall, what an incredible idea, especially for your first game!
I'm a huge sucker for limited palette pixel art; have to say its extremely well done, especially the shine on the fruits! I want to keep going but unfortunately after hours of gameplay my brain is melting and I only just got to level 39.
OK WAIT I found the skip level button and I've given every level a fair shot and I just want to say these are some of the most mind bogglingly insane level designs I've seen this jam. Like the portals in levels 47-49 were just crazy. Kudos to your level/game designers!
Saw this on stream and had to play it to see to the end -- I mean the show had to go on, right? What a creative idea and I loved having to use logic to deduce which action to take to continue the script. I can see it using more feedback to communicate each failure state better. I absolutely loved the pixel art, lots of personality went into each character. All in all, fantastic work!
Incredible polish and super original idea! The slowed music, controls, and eye blinking visuals indicating low energy work so well to communicate the idea of falling asleep on the job. Unfortunately (probably due to sleep deprivation from the jam) it actually makes me sleepy while playing haha! Superb job!
I saw this game on stream and had to try it for myself! I thought the levels were very clever, the mechanic with the green and blue walls that can only be crossed whether it is the current player or a clone tickled my brain in a good way! I wonder if I can complete it with more clones left over? Great work!!
Wow, what an incredibly ambitious game, I loved all the systems you had, the stations for increasing your multiplier, the system for signing multiple documents, etc. I did have to connect my tablet to play the game with a stylus, otherwise it would have been far more frustrating. I don't know if the game has an end, the scaling per level felt slow, like you only needed a hundred more souls per day? And you lose them all between levels even if you run out of stuff to upgrade. I did have a bug where the stations stopped taking papers after they were max upgraded? Otherwise I had a ton of fun and if there weren't bugs I'd be still playing and trying for the highest multiplier! (best I got was x11 but didn't get a screenshot). Excellent work, and congrats on getting played on stream!

Nice to see another donut game!! Unfortunately the magic dough wasn't working for me either, so I couldn't complete some of the levels. I wish there were more UI features such as a way to go back to level select or a way to undo a dough placement. I see a lot of potential for clever game mechanics though!
Amazing level design and mechanics. Great level of polish. Loved that you had to watch the replay and can end the replay early to stop in the end zones, but sometimes I accidentally click early and end the replay, earning zero stars. But it was fun enough I played through all the levels and got at least one star per level. Loved the orbiting gravity in the last set of levels, additional use of the loop theme! 
































