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Consistent Waffle

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A member registered May 23, 2025 · View creator page →

Creator of

Recent community posts

https://itch.io/jam/brackeys-14/rate/3851752

You will like this if you try it. It is just a simple game; doesn't require any complex thinking.

thank you very much for the kind words :)

thanks, though the controls does need some more fine tuning.

The true intention wasn't for a really difficult game, just a simple and slightly challenging one.

yes

Thanks. The controls are kinda hard for new comers alike, they just need some more fine-tuning.

If you don't mind me asking, but can I ask for like needed features for this amazing game?

1.) Fullscreen.

2.) Map quality gets better whenever you zoom in.

3.) Scrollbar for everything and have every UI get some sort of scrolling because when you get plenty of deploy regions, they get overwhelming and go pass the screen.

4.) Have a searchbar for anything that includes multiple stuff.


(I am not pressuring you on doing this, but it can help the gameplay.)

Cheers for the detail explanation.

Factories and ports don't build on top of each other.

It doesn't, but it takes a while. Try speeding up the time. And researching focuses based on military will speed up the growth.

But sometimes, small nations cannot produce more recruits

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Can I ask some questions?

What game engine, framework, or language(I know you use Python, but are there other ones) did you use to make this game?
Is the game safe? Because it has 3 flags and one is from mcafee antivirus.

Also, I love the game, it is polished enough that it kept me entertained for hours. Please, if you can, provide a free version when this game becomes successful. Similar to Ravenfield, the Beta stops getting updates, but is still free for everyone, this is a great way to market your game by giving a chance for people to try it, so they can decide whether they like it or not.

And, don't listen to anyone that says your games are bad, this is amazing, plus being only 46mb for the amount of content this has is a flex, continue making this game please.

Errors and Issues I've encountered:
1.) Crashes mid-game and can potentially corrupt game saves.

2.) The game gets laggy when zooming out, if possible, have different lower quality sprites whenever a you zoom in a specific range. And delete the flags/armies when zooming out in a very large scale.

3.) People hating on this game for weird reasons, not all of them are gamedevs, but are judging free content. This isn't HOI4, it is a simple game similar to it. It is like the mix of HOI1 and HOI2, similar gameplay as HOI1, but similar graphics as HOI2. Ya'll be thankful this dev made this game free, I always wanted a real-time grand strategy game like this for free.

4.) The game scenarios, though not perfect, is nice. For now, it is just sandbox with different borders, but it will be great.

5.) I got confused on the politics, how do I like voluntarily join for factions?

6.) I prefer if building ports are half or lower of the time taken when building factories, my troops get stuck at islands when invading because those suckers(nations) don't build ports. This isn't a problem for large ahh-nations like Russia cause they can just build more and more divisions. But nations like Britain(Modern) and other small nations would definitely suffer.

(Tbh, this game isn't fixed in one scenario(which is great), plus it is as fast as HOI4)

sounds simple enough, maybe I'll try it if I got some spare time.

ohh, thanks.

what is the platformer about?

Also the death system is simply based on which entity interacted with you last, the sound at the not seriously scary lose scene.

Because the entities or nodes(Bears and snakes) follows the best path possible to the player, they sometimes intersect because the bear's area is smaller than its sprite2d, plus they are in a higher z-order.

I love it, no further questions......


got scared playing because of the atmosphere.

Quick question, how did you get your game size to be that small in Godot?

Usually it is above 90mb in Godot 4.

Thank you  :)

The game did hype me a bit and I did love the atmosphere though I didn't understand the point of the pickup.

The controls felt slow, I really wished it had mouse-look and the game was a bit short. But you have great potential. 

I am just saying though, seeing that I am also new to game dev and Godot.

God bless you mate!

What a coincidentally consistent game...........

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it isn't really my first Godot game, but it is the first game I published :)


also, because the art style is supposed to match a pen and paper drawing, I called it From Pen to Paper.

One question, how did you make your windows game size into 28mb?

Almost all my Godot 4 exports are above 90 mb on minimum.

Ok, thanks.

I see frog, I see wall jump, I see grappling hook, I see tiny wiggly hat. Very nice.

This has satisfying grappling controls, very nice. Plus the wall jumps is very forgiving.

Amazing game, it just needs a bit of tuning with the audio because it gets to you when the boxes are all stacked together. But overall, amazing game.

Amazing concept and great game. The sound of boxes being moved over time gets too loud sometimes when they are all stacked. But overall great game, I just don't know what the scoring system is based on because I get stuck at 3 meters or 10 meters even though I surpassed that length.

amazing.

I love the concept even though I don't know where the theme is. But I have no position to judge.

Game maker is cool

The concept is great. It just needs some fine tuning and bug fixing and it would be a great arcady styled game.

Sorry though, i couldn't really think of anything else. I had to redo my original concept entirely because of my lack of understanding to Godot currently.