that worked!!! i was trying to use both lutris and heroic game launcher before (since i prefer their uis) using ge proton, but just base level steam proton 9 worked perfectly. thank you again :)
conniehedgehog
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this is awesome!!!!! genuinely my favourite fail and hit sounds in any rhythm game. they just rock. can confirm it works flawlessly under proton :)
the only feature requests i have that i haven't seen yet is maybe a ralsei mode? in the game, ralsei's chart seems to be a different kind of gameplay, one with a little cursor that moves around and has 3 notes total. would be really interesting to see that implemented as a mode at some point, even if it's in the farrr future.
and, much smaller, maybe steam deck controller prompts? it's already an amazing game, so no rush on either!! i'll still be playing the hell out of this forever.
title! if you use this with pixel based movement, it becomes somewhat inconsistent with how far on the next map your player needs to be, since the value is rounded down.
if you're going right or down, your player has to be all the way on the next map to trigger the camera to move. but if you're going left or up, the camera moves the second any of your player is on the next map.
i personally fixed it by changing the "mx=flr(p.x/16)*16" (and the y version) in update_map() to "mx=flr((p.x+p.w)/8/16)*16". /8 because pixel movement's x and y don't line up with the grid and the p.w (p.h for the y version) to fix this issue. it's still a little off, but i'm planning on hiding it with a smooth transition animation.
been trying this out with my boyfriend and we've had a lot of general comments and features we'd like to see, glad we found this topic! here's a list of some:
- numbers you can manually change instead of sliders for text size and layers would help a lot with consistency on a graph
- the arrows are super confusing, they don't seem like arrows at all and they're super buggy with selects and such :( would be cool if they could be directly attached to cards
- an option to not stretch images with the image card, or maybe a button to lock the aspect ratio to whatever the image's is
- a way to edit text outside of the item settings, maybe by double clicking on the text or something
- super small but being able to drag the item settings window would help with organization, could be resizable too
- get back button should say something like center, or even be customizable to where it puts you
- the drawing tool is overall really confusing, we never figured out the brushes(?) in particular
last thing, i would love to see this go open source!!! i'd love to contribute, and the spirit of godot is open source. you'd still be able to choose what code you actually want in the thing, so you'd be in control but i think it'd be easier to add so many features with that
loving the game!!! the base mechanic is really fun, and i'm absolutely planning on making some levels. the only problems i have, which is kind of a big one, is the lack of feedback and readability. on the cowboy level, i can't tell if i'm being hit by a miss of the timed circle click things(?) or the mines. i also can't really see the mines, because everything else in the level is black. on the last purple-ish level, the shaking screen make it almost impossible to tell what's going on. everything else is amazing, the mapping is INSANELY good and it feels absolutely awesome. all of the effects are super cool looking. it's just those two problems that make it super hard to play
like some other people mentioned, i'd love some accessability features, but this is a demo so i didn't expect any. some auto clicks for the notes you have to click or sides to normal notes would be some nice ones
this game rocks!! i love the artstyle and i love crabbit's design. for someone who said they're not really a writer in the devlog, i did really like the writing! had a great balance of silly things and humour for a little game like this. hard to say much without spoiling people, but i love what you did with the saves ;) absolutely buying your steam game after this
