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A jam submission

Striving For The Speed Of Light [3 hours Jam]View game page

Submitted by Sofar — 2 days, 20 hours before the deadline
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Striving For The Speed Of Light [3 hours Jam]'s itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#143.3003.300
Gameplay#183.3003.300
How well does the game fit the themes?#223.3003.300
Visuals#253.0003.000
Audio#252.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 40 minutes

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Comments

Submitted

For a game made in 3 hours, it controls really well. While it's not the most visually striking game, the simple block obstacles and ship model fits well together.

Submitted

I managed to find a spot  where nothing seemed to spawn. Not sure if that was just luck of the draw or not. Really like the style of the unusual blocks to avoid

Submitted

Fun little game! Flying and dodging makes me wish there was a way to do a barrel roll! Great work within the time limit.

Submitted

i really liked this game!! the superhot style text in the beginning was pretty cool and it definitely fits the theme. absolutely following this post jam

Developer(+1)

Hey, I' m keeping the word to continue modify the game so I made a different page (in order to not touch this jam version) for the game - [Post-Jam].

Here is the link if someone interested https://safarsofar.itch.io/striving-for-the-speed-of-light-post-jam

Developer (2 edits) (+1)

This is my interpretation of the theme: No thinking allowed. 

I figured out that want to make something where you need mainly rely on your reflections and sometimes don't need that much time to calculate your next actions. The obstacles are randomly generated so sometimes you have a bit of rest time and sometimes you fight for your live) Enjoy!