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Striving For The Speed Of Light [3 hours Jam]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #14 | 3.300 | 3.300 |
Gameplay | #18 | 3.300 | 3.300 |
How well does the game fit the themes? | #22 | 3.300 | 3.300 |
Visuals | #25 | 3.000 | 3.000 |
Audio | #25 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 40 minutes
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Comments
For a game made in 3 hours, it controls really well. While it's not the most visually striking game, the simple block obstacles and ship model fits well together.
I managed to find a spot where nothing seemed to spawn. Not sure if that was just luck of the draw or not. Really like the style of the unusual blocks to avoid
Fun little game! Flying and dodging makes me wish there was a way to do a barrel roll! Great work within the time limit.
i really liked this game!! the superhot style text in the beginning was pretty cool and it definitely fits the theme. absolutely following this post jam
Hey, I' m keeping the word to continue modify the game so I made a different page (in order to not touch this jam version) for the game - [Post-Jam].
Here is the link if someone interested https://safarsofar.itch.io/striving-for-the-speed-of-light-post-jam
This is my interpretation of the theme: No thinking allowed.
I figured out that want to make something where you need mainly rely on your reflections and sometimes don't need that much time to calculate your next actions. The obstacles are randomly generated so sometimes you have a bit of rest time and sometimes you fight for your live) Enjoy!