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Comp-3 Interactive

A member registered Nov 01, 2019 · View creator page →

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Yes. This is just an asset pack, FBX files and textures

Because there are no animations included. It’s a rigged set of arms, it lists in the description what’s included

Hey man. Just use it however you like, credit isn’t required but always appreciated

Nah man, it’s always appreciated but it’s not required

Sorry for any misunderstanding, I’m not great with writing licencing terms.

Item is not for resale, including any derivative work including the asset bar compiled game projects using the asset

This section is intended to say the asset is not for resale including editing the asset and reselling or the asset being included in another package.

Using it in compiled game projects is perfectly fine

Thanks man! All great ideas, I’ll add them to the list,

In pose mode, the window tool bar, all the way to the right (on my workspace which is close enough to default). There’s a mirror option. Should be a butterfly looking icon, uncheck that

It’s a single parent FBX to keep them grouped and share import settings but all the objects are separate as children inside of that. There’s a Unity Package included with all the objects separated and prefabbed. If you aren’t using Unity then you’ll need to set up the objects in whatever engine you’re using yourself

The models themselves be compatible, they’re just standard FBX files. But you won’t have access to the demo scene or prefabs as they’re unity specific

Damn, I got so excited when I saw this and then realised it was Unreal. Don’t suppose you’re familiar with the Unity Shrunken system and could transcribe the effects over as it’s own package for purchase?

Hi. Thanks for the interest. Yes everything included can be used in commercial projects

You could create a prefab with two walls facing the opposite direction to have one with both sides

CC0. Do what you want apart from reselling / reskin-resell

No attribution required

Hey man. Thanks for buying. The global dust should just be a prefab you can drag in and the particles should just float about. I usually attach this to my player and keep the simulation space to World. That way I only need 1 prefab which follows the player around

As for the pink textures, that will be because I uses URP to create the pack. I assume you’re using the standard render pipeline? The pink is an unfound shader warning because the URP shaders are missing from your project. Unfortunately in that case you do need to manually set up your materials for the project, or upgrade the project to use URP

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Hey man. No it’s not rigged (yet). I do plan on getting a full rig in place for this but I just haven’t had time yet. You can always either use Blenders rigify or Mixamos auto rigger and then use the official Mixamo/Blender addon to create a rig from the skeleton Mixamo generates. The latter is my personal favourite because it allows you to import mixamo animations and tweak them to your liking

I’m currently working on another project at the moment, this was a game jam entry so it’s less than perfect. At some point I might revisit the idea and remake the game from the ground up with more content and stuff to do, but for now the new project is taking priority

If you’re interested in following progress I’m posting updates on my Twitter

Possibly, this game seemed pretty unanimously liked so I don’t see why not… Currently working on another project at the moment though so it wont be for a while. If you interested in following progress on that then you can jump on my Twitter, posting a few screenshots of it on there recently

Thanks for playing man, you stay strong!

Thank you for this amazing, high quality design. It really adds to the quality of the shitter in my upcoming game

It should, I messaged the guy explaining that I’ve used it in a game and people are streaming it and he said he’s more than happy to remove auto claims on these playthroughs

Yeah it’s because the creator has uploaded to YouTube. I have the rights to use it in game though. All good

Good game, cool concept. The only thing I stumbled across which broke the game was during the opening scene I was able to clip through the mountain line and fall through the map. Restarted and avoided that area 😂

Also a pause menu with a quit option would be beneficial

Other than that really enjoyed it!

You’re going to hate the next one then because every character is going to be British and also set in England 😂

Thanks man! Appreciate it! I think the ambiance is really helped by those tree models 😉 😂

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I was actually talking with the Mrs today about a prequel. Ran an idea by her and she thinks it’d be taking it too far 😂 maybe one day

More accessibility options will be coming soon. With it being a game jam entry I didn’t know of it have time to implement everything in time but the deadline has been extended now so I’ll be adding a setting menu soon

Sorry for giving you motion sickness 😂

Yeah I need to message the artist. He has it uploaded to YouTube so it autoflags but I support him on patreon so I have rights to use the music in my projects, I’ll see if he agrees to cancel and copyright claims from videos of this game

Dude! You’re the first person to notice it’s modelled on the original Evil Dead Cabin! I’m impressed! 😂

Hey thanks for playing!

As in completely through the floor into the void below or where it looks like you’re crouching for a second then you return to standing again?

Hey man. Glad you like the series. I’m hoping to do more like it soon and also some 3D first person game clones too!

As for the sprite, I never noticed that line of pixels being an issue myself and its been a while since recording that series now, I think over a year, so I’m not entirely sure what I did to fix it in the videos but you can always grab the bounding box around the spaceship sprite and move it over one pixel in the sprite editor.

Also, a followup episode on spaceship selection is an interesting idea! Maybe it could be its own tutorial but being as generic as possible it could work for this series and any other project

Really awesome work again dude

No worries man, I know how to do it so I fixed my version, but you might get a few people complaining about it… Even though it’s free, you know what people are like!!

Just a heads up, when these are imported into Unity they’re defaulted to 100 units on the X Y and Z, to fix this, apply your scales in Blender (select all objects, press CMD/Ctrl+A and apply scale and rotation) then when you export the FBX check the Apply Transform option

Really awesome work dude!

This is the finished product, it was intended as a bit of practice in this style more than anything. I’m currently working on a larger project in this PS1 aesthetic which should have a demo out in May hopefully

Thanks man, appreciate it, based on your feedback is the 1 star review a mistake? 😂

Hey man, thanks for playing! I recently started work on a more complete game which should be released later this year! That should tick off a few of your bits of feedback!