Thanks man! All great ideas, I’ll add them to the list,
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It’s a single parent FBX to keep them grouped and share import settings but all the objects are separate as children inside of that. There’s a Unity Package included with all the objects separated and prefabbed. If you aren’t using Unity then you’ll need to set up the objects in whatever engine you’re using yourself
Damn, I got so excited when I saw this and then realised it was Unreal. Don’t suppose you’re familiar with the Unity Shrunken system and could transcribe the effects over as it’s own package for purchase?
Hey man. Thanks for buying. The global dust should just be a prefab you can drag in and the particles should just float about. I usually attach this to my player and keep the simulation space to World. That way I only need 1 prefab which follows the player around
As for the pink textures, that will be because I uses URP to create the pack. I assume you’re using the standard render pipeline? The pink is an unfound shader warning because the URP shaders are missing from your project. Unfortunately in that case you do need to manually set up your materials for the project, or upgrade the project to use URP
Hey man. No it’s not rigged (yet). I do plan on getting a full rig in place for this but I just haven’t had time yet. You can always either use Blenders rigify or Mixamos auto rigger and then use the official Mixamo/Blender addon to create a rig from the skeleton Mixamo generates. The latter is my personal favourite because it allows you to import mixamo animations and tweak them to your liking
I’m currently working on another project at the moment, this was a game jam entry so it’s less than perfect. At some point I might revisit the idea and remake the game from the ground up with more content and stuff to do, but for now the new project is taking priority
If you’re interested in following progress I’m posting updates on my Twitter
Possibly, this game seemed pretty unanimously liked so I don’t see why not… Currently working on another project at the moment though so it wont be for a while. If you interested in following progress on that then you can jump on my Twitter, posting a few screenshots of it on there recently
Genuinely the best asset pack I’ve ever purchased. It’s become my first port of call for any SFX in any project I make. Its very rare I don’t find something in this pack that doesn’t fit my needs in any project. Solid 10/10, well worth the very low price point for the amount of content you get
Good game, cool concept. The only thing I stumbled across which broke the game was during the opening scene I was able to clip through the mountain line and fall through the map. Restarted and avoided that area 😂
Also a pause menu with a quit option would be beneficial
Other than that really enjoyed it!
More accessibility options will be coming soon. With it being a game jam entry I didn’t know of it have time to implement everything in time but the deadline has been extended now so I’ll be adding a setting menu soon
Sorry for giving you motion sickness 😂
Yeah I need to message the artist. He has it uploaded to YouTube so it autoflags but I support him on patreon so I have rights to use the music in my projects, I’ll see if he agrees to cancel and copyright claims from videos of this game
Hey man. Glad you like the series. I’m hoping to do more like it soon and also some 3D first person game clones too!
As for the sprite, I never noticed that line of pixels being an issue myself and its been a while since recording that series now, I think over a year, so I’m not entirely sure what I did to fix it in the videos but you can always grab the bounding box around the spaceship sprite and move it over one pixel in the sprite editor.
Also, a followup episode on spaceship selection is an interesting idea! Maybe it could be its own tutorial but being as generic as possible it could work for this series and any other project
Just a heads up, when these are imported into Unity they’re defaulted to 100 units on the X Y and Z, to fix this, apply your scales in Blender (select all objects, press CMD/Ctrl+A and apply scale and rotation) then when you export the FBX check the Apply Transform option
This is the finished product, it was intended as a bit of practice in this style more than anything. I’m currently working on a larger project in this PS1 aesthetic which should have a demo out in May hopefully
Also the hiding was never intentional, it was just a side effect of being able to open and close wardrobes, but a few people have pointed that out so maybe for future projects I block entry if hiding isn’t intended
Hey man. Thanks for playing. Yeah I completely agree with your points. I’ve been saying this a lot recently, but I originally intended this project as a sample / practice / tech demo style thing for future projects and this is the kinda feedback I need from it!
It’s definitely entertaining watching people play the game as it is as a reaction prop but getting feedback to help shape future projects is gold!
Hey, thanks for playing! Yeah it could still do with a little work, I’ll probably cobble together another update at some point soon to fix a few of the bugs and also add a few more quality of life improvements (like a better menu system).
The game was initially intended as a practice project as its my first real 3D / First Person game. I probably won’t be expa ding this particular project any further but I’ll definitely be making more, hopefully longer, PS1 style projects… Hopefully with better endings too 😂