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Just a heads up, when these are imported into Unity they’re defaulted to 100 units on the X Y and Z, to fix this, apply your scales in Blender (select all objects, press CMD/Ctrl+A and apply scale and rotation) then when you export the FBX check the Apply Transform option

Oh thank you for the advice, I didn't realized the defalult was that big, I appreciate your attention, probably I will update it soon.
I applied scale on all the models with Ctrl+A, just didn't applied it on import.
Thank you for letting me know!

No worries man, I know how to do it so I fixed my version, but you might get a few people complaining about it… Even though it’s free, you know what people are like!!

Yeah you're right, but despite being free, I would hate to know somebody had a hard time working with my models, its better to keep everything working as it's supposed to, I will update this when I can.