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communistsister

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A member registered May 30, 2016 · View creator page →

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A bitsy game? In this economy?

5 spiders out of 5

a) this is cute

b) who wouldn't like a Yes mixtape

god the perspective in this is lovely, and when it changes is very cool... and the special thing in that room is very cool

5 stars for "creepy plot and atmosphere", 5 stars for "how the hell did you do that in bitsy"

making unsettling art in bitsy is tough but you have done it... some of those scenes made my skin crawl...

I really like all the different styles and brushes, and ways you combined them! Makes every picture feel different but cohesive. And sad.

Rissole-y good game, loved it ✨

thrilled that you like it! thank you for spotting the bug - turns out it only happens on the itchio hosted version and not when tested from my desktop - but I know how to fix it, thankfully, so I'll update that <3

heh heh that's the reaction i was going for 💖

thank you! that's the power of your imagination ✨

thank you!! <3

hehe thank you 💖 I guess the amount of flirting depends on which friends you go with!

thank you for putting on the jam! ✨

huh, weird. At least you enjoyed it even without music :) Can I ask what browser you were using?

Emma what the hell I didn't expect to be crying this morning

wow

😭💖✨

woops. thanks for that - have fixed it now!

That was really good! Looking forward to the dev log to learn your secrets...

(...speaking of secrets, I missed a gem somewhere that I couldn't find...)

The art is really good........ the puzzle was tough at first but then I figured out the nice hint :)

Nice textures! And the machines and moving bits are all really nicely animated, can practically hear them chugging along.

thank you, space whale <3

That was really sweet.... and I want to know more about the world but I didn't need to know more to enjoy it. This way it really felt like it was two people in a larger, unknown world...

VrORWWWvrVRVOOOWwWWWwwwooww

Hahahaha love it... the, uh, special guest narrator made me laugh. Funny yet also sweet.

really subtle mechanic there - I did the wrong thing first playthrough then tried again and went OHHH. nicely done!

💕

thank you! I tried to go for a nice spacey vibe with them 💙

omg I don't think anyone has ever said my art was good.... thank you 💖

Brrrr.... something about the artstyle only made it scarier. I played it through despite the mouse being super-sensitive (that may be more an issue on my end than with the game) ,and that frickin' corridor jump got me GOOD. Great looking, tense, and I like the way it ends.

and then??

What happened??!

This is really neat! I love the way it kind of draws abstract flowers regularly, and the choices of names. Are the names procedurally generated as well as the art?

Beep

Your transaction has been voided

The -w- faces on the buttons and dril's face changing are very good and I want twitter to have these for real

this is art

God these tweets are some deep cuts, +1 for showing them the light of day

If you think they're in keeping with the theme then go for it!

I'm gonna make a wiki for a game that doesn't exist.

groannnn thanks for letting me know, I'll see if I can fix whatever's breaking. Glad you found it funny at least :)

That was really visually cool! The various UI designs were really neat and fun. And yay, cake!

Hi! Thank you! I was afraid that, without a large enough playerbase to chip in and solve clues, the ARG may have been too difficult. but oh well!

NGM is actually not procedurally generated, they're autobiographical snippets instead. But it's great to hear that they came across well either way! I thought it would have been cool to do a procedural thing based on those segments, but didn't have the knowhow/spare time to do so. Maybe next time...

Thanks for putting the jam on and advertising it on twitter, where I picked it up - even if it was just me on my own, it still gave me the push to make a bunch of games, which has been a good learning experience!

(1 edit)

Hi all! It's day two of Ace Jam and that means work has begun on our project, with the working title of Autumn Leaves II (because I haven't thought up another name yet!).  This is set to be the first game I've made in collaboration with a little team, instead of on my own, which is exciting and intimidating at the same time!

So, the game is a sequel to one done for a previous jam (Autumn Leaves). The two main characters, trans girl Autumn and generally-confused boy George (player character) get excluded for a week after getting into a fight with some school bullies, and grow closer over their days off. George is ace to some degree, though not very informed on the topic, and starts to come to terms with the definitions and reality of that by the end of the story.

It looks like we'll be using Ren'Py for the game engine, going with art from Rhino, with writing, voiceover & background audio from me (Freya @ communistsister), programming from lovejanedoe, and Ash (whose page, if they have one, I will link later :) ) handling some voiceover/extra art.

By day two, a rough roadmap of the plot has been drawn up, split into 5 days with Prologue/Epilogue. We've had discussion over how to lay it out - whether to have it like a usual VN style screen, or something more flexible, making mockups of ideas:

Also, Rhino has done some concept art for Autumn whilst we work out a visual design for her. Makign a sequel to a previous text-only game makes it surprisingly hard to settle on what a character actually looks like! But check out this cutie, Autumn version 0.1:


Aaaand that's it for now, because I have to finish drawing up horrible sketches storyboards. To everyone else participating this jam, hope you all have fun! See you soon!