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Hello! From recent testing, variables should work as expected in the current build; however, if you have any custom variables set in the GAMEVARS object in your existing project, you will need to copy them from your old project's code.js file into the new one. 

If you are still running into variable usage issues, please let me know the details and I'll look into it.

I've moved everything across and done some testing- from the looks of it the lookForVariable function in the older version doesn't exist in the new code. My old project works fine without anything set in the GAMEVARS. I do notice now that the section on writing variables to text has been removed from the manual, so maybe I'm just confused about a function that's been removed from this version. Sorry to bother you!

Ahh, now this makes sense. You have a project using Super Videotome Modded and are using the recently upgraded but otherwise vanilla Super Videotome. I am afraid they are not cross compatible without a little work, but I suspect you just need to nick these from modded's code.js and stick them in the relevant place in vanilla.

Otherwise, I'd advise sticking to one engine branch instead of trying to jump branch mid project.

oh!! that makes sense! sorry for troubling you, thank you!!