Really fun short play. It would be fun to have some more upgrade options. Took me a bit to figure out that you actually move when using wasd because of the monotone background. Hoped the vial would fill up with different colors depending on the upgrade. As much as I point these out, the game itself is still very well made.
ComeReal
Creator of
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I must admit, that the banners were really well made, as for in-game graphics, there were plans to add them to other places and improve tiles, however it ended up being a bit overwhelming and disorienting. I believe that we struck a nice balance between good graphics and simplicity.
Thanks for the feedback and glad you liked the music as well.
Personally, I havent played that game, however I am glad you enjoyed our title!
I added the continue button, because I wanted to make sure the player didnt accidentally collect the flag and progress without doing everything they wanted in the dungeon. Sword arch is also definitely doable, however I felt like it would make the readability of attacks a bit worse, so I left it as only length being able to be increased.
Thanks! I had to constantly rebalance items, as some play styles would be either too weak or too strong, glad it worked out. Could you elaborate on the choppiness? I made sure that the game has no performance issues, the only thing I could think of is that coins technically have colliders so they might slow you down. Glad you enjoyed it :)




A nice play with few issues, the collider on the tetris pieces doesnt feel great as it limits movement, while the walls of the map do not have any collider. Notcreeper/Brainrot/Marsian level seems impossible.