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ComeReal

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A member registered Sep 16, 2024 · View creator page →

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Really fun short play.  It would be fun to have some more upgrade options. Took me a bit to figure out that you actually move when using wasd because of the monotone background. Hoped the vial would fill up with different colors depending on the upgrade. As much as I point these out, the game itself is still very well made.

Co ty nie powiesz :P super że ci się podobała

Extremely laggy for seemingly no reason, still a nice project.

Short and fun, it would be nice to have the bugs disappear if you spray them and an indicator of how many, if any, you missed. You can spray them through objects and spray sfx doesnt loop and can be held down without audio. Authors button doesnt work.

Dont open the closet.

A nice play with few issues, the collider on the tetris pieces doesnt feel great as it limits movement, while the walls of the map do not have any collider. Notcreeper/Brainrot/Marsian level seems impossible.

Feedback taken; Jacyn really outdid himself with the graphics for sure and Im glad you enjoyed my music. We tried to keep it steady, however we were short on time and didnt have much experience with rhythm games. Still glad you enjoyed it though!

Thanks! I did prepare a bunch more tracks for outside, boss etc. However we sadly ran out of time to properly implement them.

Extremely laggy in my experience and the mouse controls are kinda wonky

Love the puzzles

Fun short play, sometimes enemies bug out when rolling back time as they dont repeat all their moves

Nice concept, cant seem to get past the elevated fire as you cannot take your wand out mid-air.

Really fun game! Its a bit glitchy with enemies clipping through walls and time sometimes being slow even while moving, but its a nice play.

1-BIT JAM 7 community · Created a new topic Where real jam

So obviously this is a fake without a theme, where do we migrate guys?

Theme is use 3 colors (jk nobody knows)

Yup! I had the same experience on my first test run because there are many more speed bonuses than reductors, but I found that it makes the game more interesting as you also need to balance everything enough to be able to move, but not too fast.

Really cool idea! Still cant wrap my head around how it works though.

Cool idea! Only thing which in my opinion could have been changed is that the buttons need something on them to be active, also if you place a statue on the button, you can still activate/deactivate it by standing on that statue.

Yup, zooming out seems to have fixed it. Not sure how it is handled in Godot, but in Unity the issue often comes from how canvases work and you often forget to set them as scalable with screen size, now I have played it(pretty sure I cheesed the last puzzle though) and its pretty nice

Thanks! Honestly, I thought that it is not enough and that we could have done more.

I realized that, but I accidentally went above his range the first time by walking on the pillars and thought I could just jump above him.

(1 edit)

Sadly title screen is broken for me.
(Firefox with 1920/1080)

Edit: For anybody who has the same problem: zoom out, that should fix it

Very nice experience. There is one thing I hoped for which sadly didn't happen, which would be an extra line or so if you took the loaded gun to the park. Apart from that, conveys the theme really well.

Really fun puzzle game! The coin multiplier is also nice, as it lets you have excess coins if you are struggling with a level. Personally I wish the translocator got some more usage in the puzzles, but apart from that it was great.

The climate plays a strong part in this game, really makes the simplicity engaging.

Really fun game, reminds me of Celeste. Not sure if level 8 is beatable though.

The duck was really only a problem at the beginning, apart from that it would be nice to have an indicator of which door a key unlocks. Still fun though.

Simple but fun. Only issue is you can skip the level transition if you are burrowed when passing through it.

Fun platformer! In my opinion the climbing snap was a bit rough and the skeleton being able to hit you on the pillar, but apart from that a nice experience!

Only issue

I found is that the number sometimes spawns in the shelves(?), which covers it up.

I must admit, that the banners were really well made, as for in-game graphics, there were plans to add them to other places and improve tiles, however it ended up being a bit overwhelming and disorienting. I believe that we struck a nice balance between good graphics and simplicity.

Thanks for the feedback and glad you liked the music as well.

This is a very nice comment, I lost my train of thought

:P

Personally, I havent played that game, however I am glad you enjoyed our title!

I added the continue button, because I wanted to make sure the player didnt accidentally collect the flag and progress without doing everything they wanted in the dungeon. Sword arch is also definitely doable, however I felt like it would make the readability of attacks a bit worse, so I left it as only length being able to be increased.

↑↑↓↓←→←→

Thanks! I had to constantly rebalance items, as some play styles would be either too weak or too strong, glad it worked out. Could you elaborate on the choppiness? I made sure that the game has no performance issues, the only thing I could think of is that coins technically have colliders so they might slow you down. Glad you enjoyed it :)

Simple premise, simple game, simply fun. Only issue I could find is that enemies really liked getting stuck on walls and each other, often making for a surprisingly easy victory.

Great game, I wonder if it is possible to beat on the 1st loop...

Overlay hides trees, sometimes they spawn on the player with no way to avoid them. Game description(in game after start) is cropped(you need to make the canvas use relative size to prevent that). This idea has a lot of potential, hope to see it developed further.