thanks for taking another look. I appreciate that you're really looking at the menus and ui
combosmooth
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Hello!
I played for a bit, and was quite confused as to what i had to do to start, but eventually i started figuring out I have to collect keys and complete puzzles.
Screen shake seemed fine to me. I see the completion goes up with every coin and key i collect - but i dont really have anything to say about that. I know for myself, i wouldn't never even try to collect all the coins. I see NPCs, but i dont really know how to interact with them so i ignored them.
Lastly, the music was a bit brutal on the ears, so i turned it off.
I'd welcome feedback on my project. Mostly about how fun it is.
https://combosmooth.itch.io/x-minute-hero Pass = BOOM
Thanks for the feedback! For feedback, harsh > sugar coating things.
I definitely like the idea of putting the names of the classes under the class. Same with removing the + buttons.
Correct me if I'm wrong, but your overall experience with the game was boredom?
For the movement speed, maybe there is some tweaks to be done there since i do want the game to feel somewhat fast and frantic, but can I ask if you've played vampire survivors or other survivor games? And if so, do you think the speed in my game is slower in comparison? Of course this isn't to say, what works in those games will necessarily work in mine. I'm just curious
And please do comment on the art if you find the time. There is definitely some stuff that's not final, but im sure your input on it will give me stuff to think about. (be as harsh as you want)
thanks :)
Just played the game. I didn't super understand what was going on for a lot of it and died a lot to start with, but then i just played it slow, and won relatively easily... though i never really understood what my objective was. Kill all enemies on level 1. Didnt really understand what i was doing on level 3 either
i wouldve liked to be able to click on the starting page to select the level with my mouse.
some of the UI is a bit confusing imo. Maybe because its unexplained. But took me while to realize what any of it means - like how one of the shots shows a charge bar on the bottom left. Didnt realize i had active items for a good while either.
I like that the enemies require different attacks to kill them + I like the ninjas little dodge animations
Hi, I played the game! I generally like the idea of taming frogs to help you in combat and think there is a lot that can be done with the concept.
My biggest feedback would be that the game is lacking in feedback.
There is no sound when you hover over buttons (or anything selectable) and the sfx for making a selection are very subdued when maybe they could be bolder. The combat sfx are also generally subdued and I wonder if combat would be more exciting if the sfx were bolder as well. That was all in reference to sound, but i'd say the visual feedback on making selections can also be bolder in some instances such as when you go to select the map icon or fight button.
other than that --
Getting thrown in, i didn't really understand how to start the game and just clicked everything until i found a play button. So maybe something needs to be done here
On my first run I went back to the pond by accident mid run - so i think an extra confirm button that makes sure it's clear your forfeiting your run would be good here.
I thought a fast forward button could be a good addition to the game. Where fights can happen at 2x or even 4x speed.
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I'd love for your feedback on my game https://combosmooth.itch.io/x-minute-hero
PASS = BOOM
Hello! I am looking for feedback on my project. It is inspired by Vampire Survivors and Binding of Isaac.
I am mostly trying to figure out how "fun" my game is. There is a survey you can answer attached to the game's browser page you could answer, but you can also just tell me what you think in this thread.
Sometimes that browser version can take quite a bit of time to load, but it always works eventually. There is also a zip with the exe that can be downloaded on the page
https://combosmooth.itch.io/x-minute-hero pass = BOOM
Hello, I am working on a Survivor like game on unity.
I see you've made one in the past.
I'm a bout a year into my development, and have a very functional game - but of course i still have a ton to do. I'd be interested in potentially working together.
My discord is Combo Smooth and my discord id is 181537822878990337
it's finally been complete: https://combosmooth.itch.io/snake-man-cobra-6-side-animation-pixel-sprites
i did not :(
I am only 1/4 of the way done.
I've been very sidetracked with work and other projects.
If you throw me an email address, I can give you this knight for free, since you've supported me already: https://combosmooth.itch.io/knight-4-side-character-animation
Ooo nice. Looks like you added some extra wrinkles in the clothes too. I was working on another snake type character, but it will probably be awhile until I finish his animations since I'm working on other projects.
The concept is he spits acid and uses his strechy neck to attack. I followed you, so hopefully I see some progress on your game. If you need testers or anything feel free to ask me as well. I can be brutally honest :P
Arena Knight is a simple 2D action RPG. The knight fights off waves of enemies as he makes his way to the final boss!
4 tiers, 23 waves, 1 boss
Made the game mostly by myself. Try it out for free on Mac/PC. Throw some feedback my way!
https://combosmooth.itch.io/arena-knight - game link
trailer:
Thanks so much! I definitely want to create more sprites in the future and lizardman is actually pretty high up on the list of what I would create.
I am not sure I understand what you mean. If you flip the sprites on the Y-axis they should work for left/right. Is there something more specific they would need to work with Hex tile sets?




















