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combosmooth

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A member registered Nov 05, 2018 · View creator page →

Creator of

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thanks for the feedback. Greatly appreciated
the sfx and vfx being overwhelming is something i've especially been worried about.


is there something of your i could provide feedback for?

thanks for the feed back <3
i'll have to see what TerraTech Legion does

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Hi, I played the game! I generally like the idea of taming frogs to help you in combat and think there is a lot that can be done with the concept.

My biggest feedback would be that the game is lacking in feedback.
There is no sound when you hover over buttons (or anything selectable) and the sfx for making a selection are very subdued when maybe they could be bolder. The combat sfx are also generally subdued and I wonder if combat would be more exciting if the sfx were bolder as well. That was all in reference to sound, but i'd say the visual feedback on making selections can also be bolder in some instances such as when you go to select the map icon or fight button.

other than that --

Getting thrown in, i didn't really understand how to start the game and just clicked everything until i found a play button. So maybe something needs to be done here

On my first run I went back to the pond by accident mid run - so  i think an extra confirm button that makes sure it's clear your forfeiting your run would be good here.

I thought a fast forward button could be a good addition to the game. Where fights can happen at 2x or even 4x speed.
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I'd love for your feedback on my game https://combosmooth.itch.io/x-minute-hero
PASS = BOOM

hi, i just tried to add you on discord but it says that you are not accepting friend requests :/

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Hello! I am looking for feedback on my project. It is inspired by Vampire Survivors and Binding of Isaac.
I am mostly trying to figure out how "fun" my game is.  There is a survey you can answer attached to the game's  browser page you could answer, but you can also just tell me what you think in this thread.

https://combosmooth.itch.io/x-minute-hero   pass = BOOM

Hello, I am working on a Survivor like game on unity.
I see you've made one in the past. 

I'm a bout a year into my development, and have a very functional game - but of course i still have a ton to do. I'd be interested in potentially working together.
My discord is Combo Smooth and my discord id is 181537822878990337

Hi, i could use some extra eyes on my game. I'm certain there are tons of bugs i just havent gotten a chance to find yet haha.
on discord i am Combo Smooth and my id is 181537822878990337

I could use some art help me for a new game i am working on.
My Discord name is Combo Smooth, and the id is 181537822878990337

Thanks for playing!

I like it, it's like a variation of Sudoku

I like the concept! I also like the clean look of the game.

I think some sort of additional feedback for when I hit a Pooper Chest could be good. How the round ends feels a bit abrupt at the moment :)

thanks!

I'm sure it'll look great!

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Solid question. I found they look good like this

You can modify the frame times as you see fit though. Hope this helps 

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it's finally been complete: https://combosmooth.itch.io/snake-man-cobra-6-side-animation-pixel-sprites

Thanks, I was very proud of that one. It's the only game on my account I didn't have to code myself and it turned out so much better for it haha.

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i did not :(

I am only 1/4 of the way done.
I've been very sidetracked with work and other projects.

If you throw me an email address, I can give you this knight for free, since you've supported me already: https://combosmooth.itch.io/knight-4-side-character-animation

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It's best to enter the temple as fast as possible would be my suggestion. That and move cautiously 1 step at a time!

oh nuu, he should be right in the center :(

I'll have to take a look at this asap

very cool

Ooo nice. Looks like you added some extra wrinkles in the clothes too. I was working on another snake type character, but it will probably be awhile until I finish his animations since I'm working on other projects.  The concept is he spits acid and uses his strechy neck to attack. I followed you, so hopefully I see some progress on your game. If you need testers or anything feel free to ask me as well. I can be brutally honest :P

Looks good man. The character was never so detailed in any of my concepts so it's cool to see a more realistic type render.

I've notice you bought a couple of my things. Using them on a current project?

i sent a friend request on discord - my name is Combo Smooth#2748

I could be interested. Been doing some pixel art animations lately, though my main interest is in game design. Is there any game design work needed in addition to pixel art?

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Hi Arnaud, do you have an idea of what kind of game you are looking to make?

I could be interested. I even already have a prototype of a small game working that we could adapt

you can message me through itch or on discord Combo Smooth#2748

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Arena Knight is a simple 2D action RPG. The knight fights off waves of enemies as he makes his way to the final boss!

4 tiers, 23 waves, 1 boss

Made the game mostly by myself. Try it out for free on Mac/PC. Throw some feedback my way!

https://combosmooth.itch.io/arena-knight - game link

trailer:

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oh i see, because i only created them on the diagonal angles. Thanks for the info, maybe for next time!

Thanks so much! I definitely want to create  more sprites in the future and lizardman is actually pretty high up on the list of what I would create.

I am not sure I understand what you mean. If you flip the sprites on the Y-axis they should work for left/right. Is there something more specific they would need to work with Hex tile sets?