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ColinCW

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A member registered Jul 08, 2018 · View creator page →

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Try following this guide for setup: https://www.androidcentral.com/how-play-half-life-alyx-oculus-quest#wired

If you can launch something from your steam library and play it, then you'll be able to play this game. VR setup can certainly be a pain, but don't worry, you'll be able to play by the time you get it figured out. I've tested via Quest Link and confirmed that all features work as they should.

For the Quest Link, just like with the Rift and Rift S, you'll need to complete setup in the Oculus app and enable "Unknown Sources" in the Settings>General tab. You'll also need to run SteamVR Room Setup, which will either launch when you run SteamVR the first time, or you can find it in your Steam library after launching SteamVR. This will let you play any SteamVR game with your Quest Link, including this one!

Thanks for the suggestion, this will be included in the next update!

It's a bit hardware-intensive for the Quest, but I'll keep it in mind as the project continues. Currently no plans.

The Hufflepuff update is in the works! I got this out not long before I had a kid and changed jobs, so there's been a lot of life happening. I'm getting better at finding time for personal projects.

尝试使用Firefox或Chrome?

Thank you for letting me know! I hadn't run into that one before. 

This might sound silly, but the last time I had that problem with a Vive Pro it was because that tiny button on the the side of the headset that mutes the microphone and has absolutely no indicator got pressed when I picked it up. Took  me half an hour to solve it...

Aim assist, and there are some spells that are cast on objects without aiming with the wand directly at them. Having the ability to "focus" on an object and cast a spell feels really good.

Thanks for trying it out! Gaze tracking using the head and a reticle would be a fallback for eye tracking if it was required. 

It certainly will! This also supports Index. Wand grip feels great with the new controllers. 

Thank you so much for your comment! I'm happy to help people experience Hogwarts in the most compelling way possible. 


I am continuing to work on more wizarding world experiences, but there's not much more I can share about it just yet. 

No internet connection required and as long as you extracted the folder and kept all the files together it doesn't matter where you launch it from. Try holding shift and double click the .exe to get launch settings and see if that helps. Otherwise I don't have any diagnostic tools built into the app so I can't do much to troubleshoot remotely. I'm sorry it's not working for you. Please let me know if you figure out what's going on.

Do you have SteamVR installed? Are you getting any warnings from Windows that are blocking the app from launching? Since it's an .exe it's possible it's getting blocked by something.

Can you tell me more about your setup? Operating system, headset, and graphics card?

Happy to help you troubleshoot. Can you tell me what headset you're using, as well as what operating system you're running and what language it's using?  You should also ensure that the game window is active on the desktop, if you haven't.

And even if we aren't able to get voice recognition working for some reason, you can still use every spell in the game by tapping your wand to the corresponding pages found around the room.

Oh, it's almost disappointingly simple. Unity can use Windows speech recognition, which is quite good. I had a lot of opportunity to test this in many real world settings with dozens of people so I was able to find the right implementation for this demo, but I'm still impressed with how well it holds up. Here's a link to the documentation: https://docs.unity3d.com/ScriptReference/Windows.Speech.KeywordRecognizer.html

Awesome! Thanks for trying it out. It's wild that it worked on a 780. To address to some of your points:

- You can "nox" any spell off your wand

- Use spacebar to switch your wand hand

- Hold shift when launching the .exe to see some (limited) graphics options

- Aiming: I'd love to create a more complex spell system with motion controls and gaze tracking for aiming. I limited aimed casting to the two one-shot spells because it gets messy and frustrating without a proper aiming mechanism. Perhaps for the next project.

I'll look into those "finite" bugs. Thanks for taking the time to let me know!

https://colincw.itch.io/ravenclawvr

My passion project for the past year, Ravenclaw Common Room VR! Voice-activated spells, dozens of interactions, and breathtaking views. Play it for free on Vive and Oculus Rift.