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Oh, it's almost disappointingly simple. Unity can use Windows speech recognition, which is quite good. I had a lot of opportunity to test this in many real world settings with dozens of people so I was able to find the right implementation for this demo, but I'm still impressed with how well it holds up. Here's a link to the documentation: https://docs.unity3d.com/ScriptReference/Windows.Speech.KeywordRecognizer.html

Thank you!