Man, I am not going to lie, I really wonder why it seems like I am the only person that seems to have this issue...
Cole96
Recent community posts
Hey, remember me sending a comment here that said my game kept crashing after 1 second of it getting launched? Well, unfortunately it didn't get fixed with the 0.2.6 update, and I have no idea what's wrong. I got one more log, please help me out and try to fix this. Oh and also some logs were just empty for an unknown reason.
godot.log:
Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti
[Pool] Initialized 13 pools
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
ERROR: Malformed smolv input on shader stage Vertex.
at: shader_create_from_container (drivers/vulkan/rendering_device_driver_vulkan.cpp:3765)
ERROR: Condition "!shader_id" is true. Returning: RID()
at: shader_create_from_bytecode_with_samplers (servers/rendering/rendering_device.cpp:3419)
This game looks really fun, but unfortunately, every time I start it up, it just freezes and crashes after 1 second. This was an issue with 0.24 too. Here are my PC specs and logs.
Windows 11
CPU: Intel(R) Core(TM) i7-14700K (3.40 GHz)
GPU: RTX 4070 Ti
RAM: 64 GB
logs: Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org
Vulkan 1.4.312 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti
ERROR: Error compiling Fragment shader.
at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:988)
ERROR: Failed parse:
WARNING: 0:878: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
"precision mediump int; precision highp float;"
ERROR: 0:2701: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' const void' (or there is no acceptable conversion)
ERROR: 0:2701: '' : missing #endif
ERROR: 0:2701: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:989)
ERROR: Condition "variant_stages.is_empty()" is true.
at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:306)