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Cole96

6
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A member registered May 17, 2020

Recent community posts

(2 edits)

No no no, the game already began working its okay.  Seeing how I was the only guy that had this bug appear, you should probably focus on fixing this later, from what I understand this issue was only exclusive to the specific bios version I had before updating it.

I am still confused on how specifically my bios hated your game in particular... Anyway, next time I write here will be an actual review of the game, see you!

Heyyy, just figured what was the actual problem behind the bug... turns out that for some GOD forsaken reason my 3 year old BIOS just did not want to run your game. This is very unexpected...

Man, I am not going to lie, I really wonder why it seems like I am the only person that seems to have this issue...

Hey, remember me sending a comment here that said my game kept crashing after 1 second of it getting launched? Well, unfortunately it didn't get fixed with the 0.2.6 update, and I have no idea what's wrong. I got one more log, please help me out and try to fix this. Oh and also some logs were just empty for an unknown reason.



godot.log:
Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti [Pool] Initialized 13 pools Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) ERROR: Malformed smolv input on shader stage Vertex.    at: shader_create_from_container (drivers/vulkan/rendering_device_driver_vulkan.cpp:3765) ERROR: Condition "!shader_id" is true. Returning: RID()    at: shader_create_from_bytecode_with_samplers (servers/rendering/rendering_device.cpp:3419)

Sounds good :D

This game looks really fun, but unfortunately, every time I start it up, it just freezes and crashes after 1 second. This was an issue with 0.24 too. Here are my PC specs and logs.

Windows 11
CPU: Intel(R) Core(TM) i7-14700K (3.40 GHz)
GPU: RTX 4070 Ti
RAM: 64 GB

logs: Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org

Vulkan 1.4.312 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti

ERROR: Error compiling Fragment shader.

   at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:988)

ERROR: Failed parse:

WARNING: 0:878: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:

         "precision mediump int; precision highp float;" 

ERROR: 0:2701: '*' :  wrong operand types: no operation '*' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' const void' (or there is no acceptable conversion)

ERROR: 0:2701: '' : missing #endif 

ERROR: 0:2701: '' : compilation terminated 

ERROR: 3 compilation errors.  No code generated.

   at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:989)

ERROR: Condition "variant_stages.is_empty()" is true.

   at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:306)