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This game looks really fun, but unfortunately, every time I start it up, it just freezes and crashes after 1 second. This was an issue with 0.24 too. Here are my PC specs and logs.

Windows 11
CPU: Intel(R) Core(TM) i7-14700K (3.40 GHz)
GPU: RTX 4070 Ti
RAM: 64 GB

logs: Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org

Vulkan 1.4.312 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti

ERROR: Error compiling Fragment shader.

   at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:988)

ERROR: Failed parse:

WARNING: 0:878: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:

         "precision mediump int; precision highp float;" 

ERROR: 0:2701: '*' :  wrong operand types: no operation '*' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' const void' (or there is no acceptable conversion)

ERROR: 0:2701: '' : missing #endif 

ERROR: 0:2701: '' : compilation terminated 

ERROR: 3 compilation errors.  No code generated.

   at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:989)

ERROR: Condition "variant_stages.is_empty()" is true.

   at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:306)

Thank you so much for the log, I might have found out the issue, I'll try to fix it and make an update

Sounds good :D