This game looks really fun, but unfortunately, every time I start it up, it just freezes and crashes after 1 second. This was an issue with 0.24 too. Here are my PC specs and logs.
Windows 11
CPU: Intel(R) Core(TM) i7-14700K (3.40 GHz)
GPU: RTX 4070 Ti
RAM: 64 GB
logs: Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org
Vulkan 1.4.312 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti
ERROR: Error compiling Fragment shader.
at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:988)
ERROR: Failed parse:
WARNING: 0:878: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
"precision mediump int; precision highp float;"
ERROR: 0:2701: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' const void' (or there is no acceptable conversion)
ERROR: 0:2701: '' : missing #endif
ERROR: 0:2701: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
at: compile_stages (servers/rendering/renderer_rd/shader_rd.cpp:989)
ERROR: Condition "variant_stages.is_empty()" is true.
at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:306)