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Fr0ke

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A member registered Jan 20, 2025 · View creator page →

Creator of

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Thanks, yes, for now there isn't much to see up there, expect more moments like that to explore up and having more to find in the full game ;)

Thank you for your feedback, Here is a good place to report bugs (the discord server is here for that too, but I get that joining only for that is tedious).
For the first one, it's actually with every objects, yes, and it was a bug at first, but it became a feature now, it's fun and not game breaking, so I'm keeping it haha
The second one is an actual bug, it should be fixed since the latest demo version, but I'll double check.
No I haven't tested the linux and mac versions yet, not extensively at least (I just know the game lanches and doesn't crash when starting) but it seems it works pretty well, yes, thank you for telling me, I'm really happy as it will allow more people to be able to play it !

Thanks again, I really appreciate you taking the time to play the demo and give me feedback on it, it really helps a lot !

You had a crash when destroying the cameras ?

i remove previous version, why do you need to download previous version of the demo, is there an issue with the current ?

Hey ! Thank you so much for the detailed feedback, it is always interesting to smart ways to beat the game :)
It is intended that people find ways to beat it in a way that feels not intended, but works, it is a sandbox and I want players to fins smart ways or even break the game, as long as they have fun it's ok (I fix issues and bugs killing the gun out of it but keep the funny ones in), so yeah, not everything is designed and I know people will find ways to beat the full game I never thought about but that's what's the game is about yes !
The game won't have traditional conveyors but tools will be available to build your own conveyor system, and I'm trying to make it so there is not one unique solution for it and people can play how they want (and if putting all the ducks and other products manually in is the way the player want to play the game, that will be possible, even if that's not the most efficient way to do it)
I have already some different ways to make more profit with similar (but different) to what you described for the quality control, but I designed it as a bonus and not a mandatory way to do it (I'll have a lot of balancing to do haha)
I know with only the demo content it is a bit hard so see where I'm going with this and I hope the full game won't disappoint.
Thank you again for your feedback, it helps shaping it toward something not disappointing (that's what I'm hopping haha)

Thank you ! 
I understand.
Could you tell me what specific bugs you encountered ?

I'm sorry, I'm working to fix issues, I just released a new version, maybe this one will have less issues for you ?

Not much, indeed, this will change in the future and in the full game for sure !

Thank you so much for this detailed and encouraging feedback !

I want to give the player tools and have multiple ways to play the game, there is no real intended ways to do it, some people will minmax the game as soon as possible, some will make fun contraptions and other will do everything by hand, and I want that each player have fun while playing as they like as much as possible !

And yes, I try to add hints and reward exploration (not up to the expectations yet but I'm working on it !)
Thank you again, I'm really glad you had a great time with it !

It's just a teaser for the full game content (note this is a demo and I'm working on the full game content too)

No worries, I might add something to make it more clear, don't feel dumb, I really need to step up the clarity of the upgrades and such !

Thank you so much for playing it ! It was fun to watch you explore, I'm sorry there isn't much to discover yet, I'm working hard to add content for the full version !

No problem ! But I'll think about changing it as a default key maybe, if that's an issue for too many people 

(Ah yes, just fixed the broken discord link)

Thank you for your kind words and the feedback !
You should be able to change the middle mouse button to any other input in the control options (unless it is not working, but last time I checked it was working as intended)

Thank you so much, I'm so happy you liked this little demo as much as you did !
I hope the full game will be this pleasing from start to finish !

Thanks, it warms my heart that my silly little demo was so addictive to you !

Yes, there is something at the very top, but nothing game changing, just some lite teasing (more planned in the full game)

Thank you, I'm really happy you had suck a great time ! I hope the full game will be the same experience for you !

Thank you so much for taking the time to write me this !

Yes maybe I should cap the max size displayed haha

Thank you !

Yes, I have a bug with the saves, I have to fix this

Thanks, yes it'll come to steam, first as a demo and later as a full released game

Thank you for making and sharing content, I can see you really put some effort to explain the game !

Thank you so much ! I'm really glad you liked it this much !

Yes, I planed to change the progression so you unlock tools and upgrade by playing so you are not overwhelmed by all of it in the upgrade terminal.

Also the game will have some challenges along the way so it's not always the same !

Thanks ! Yes a lot to fix, I fixed some but I'll keep working to make it better !

Thank you, really, that's some deep feedback, really valuable !

Most of the physics issues are already fixed (collision ones at least) and I will be working on the rest, the visual ones like the tools clipping is noted but as it is not game breaking it's lower on the priority list, so thank you for letting me know !

As for your Qol suggestions, most of it will be "fixed" in the full game as I designed the first tools to be not the most reliable and easy to use, so the upgraded version are really better and allow more complexe contraptions building, but I get why it doesn't feel complete right now

It should be fixed in the latest version as I made it so tools are disabled when spawned back (and made the tube a bit bigger too)

Hey ! Thank you so much, I'm really happy you liked it !

Oh, that's something to look for, yeah, I see an easy fix to it I'll probably implement soon then (when passing the check make the duck disabled so even if it passes again that won't do anything 

Thank you for the comment, that helps a lot !

That's some dedication !
(I just opened a Discord server if you haven't joined yet ;) )

No new gameplay feature or easter egg this time, sorry, it was a lot of under the hood work, the wait for the next update should't be as long as this one

Yes, the physic settings will be changed and fix this issue in the next update !

Thank you so much ! It brings me real joy to know people are already enjoying this extremely early version !
As for your issues, it will be fixed in the next update, it is a loading issue
Thanks for your feedback !

Hey, the next version should work with d3d12 instead of vulkan, so maybe this time it will work ? I also fixed some shader issues, the next version should be out before the end of the week !

I don't know, maybe the version of the driver, or just some other random thing that can happen, if the next version doesn't fix it I have no clue what could fix it :/

Hey, yes I remember, of course !
Ok i checked and I fixed the possible issue on one shader, but there is the same issue on another one... I'll fix it in all shaders, hopefully the next update won't crash !

Hello, thank you for reporting it to me, I already was aware and in fact I already fixed it, I'm testing more in depth to avoid other issues like that before pushing the update !

Ok I'll tell you more, you're pretty close, you have to go higher, at some point there is a small entrance in the center pillar with the secret.
It's not something big so don't expect a huge secret, sorry 

Before destroying the cameras you should try to explore the room, at some point something will make you go back with a small clue ;)

I'm happy you liked it ! 
Yes, a "remove all ducks" button (and probably a "remove all tools" too) will be added, as for the ducks getting stuck when launched, this is an issue with the 0.2.6 version, in the next one this shouldn't happen, or only extremely rarely !

Hum ok that's weird, it's supposed to be a .zip file so I don't know

Hello !
Yes, some things were not saved properly (and some were not loaded properly too, and even some both)
I'm fixing it, a new version with some fixes should come out in a few days !

Hello, so when you click on the download button for the linux version nothing happens ?