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Fr0ke

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148
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A member registered Jan 20, 2025 · View creator page →

Creator of

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Oh, OK, I pushed a patch to fix something with the saved I must have broke something else, thank you, I'll fix it quickly (your save will work just fine, it's just an issue while loading, so you won't lose any progress)

(1 edit)

Oh you're right, I messed up the intro while adding saving, I'll fix that, thank you for telling me !
EDIT: it's fixed

Hello, thanks, I'm happy you like it !
I don't know when it'll be out, I still need to work on A LOT of things, in 2026 for sure but I don't know exactly when

I think it is for now as I haven't done things right for the demo to be validated and seen as it is on all OS

I'm working on a clean update with working features, should be out in a few days

Why ?

Ah, I'm sorry I'm focusing on big fixes so not a lot of new content for now :/

Yes I'm working on a grid placement instead of the precise rotation I have right now, with snapping for panels.
Maybe the player will be able to pay for it yeah, that's a good idea !

Thank you, I'm happy to see my work pays off ! :)

I wanted the gambling box to be a fun thing to do on the side, that's why the items in it aren't really good (or the loot table), and yes, a different gambling box will be for each phase with tools of this phase, so the escalating price is there more to limit the "gambling only" potential meta

Thanks for the link, I saw it, loved it !

I'm working on it to fix blocking bugs.
What are your expectations for the next update ?

Yes, thank you, they are bugs indeed (that mainly affects low end setups) and they should be fixed as of right now, I'll push the update in the upcoming days

I'm sorry for your issues, I thinks I'll might be able to fix this, as of right now I don't use a pool of object, I instantiate them when I need, and it's really not a good way of doing, I'm working on it to change this

Ah yes that's a bug that will be fixed in the next update, it is no supposed to be available in the dom (and as you can see it does nothing for now), I'm sorry for that

Did you put the game in low graphics settings ? 
That could help as it can run on older hardware like that.

But the game is heavy on the CPU as there are a lot of physics interactions, even with the best optimizations possible it would have some hard limitations on the number of ducks or fps drops

I'm really focusing of fixing this kind of issues right now, as I really want people to be able to play it, I can't say when, but know that I'm working to fix this !

I'm not sure yet, this might be due to vulkan, I'll probably make direct 3d version in the future, I don't have any solutions in the meantime, I'm sorry

I don't know yet, I want to add enough fixes to make a good update 

Thank you, I'm glad you liked it !

Yes, there is no save yet as it is an early demo, sorry 

What do you mean recover data ?

If you have any doubts you should never run an executable you don't trust.

As for mine, I know I haven't put anything bad in it, it's just a game I made with godot, but like I said, if you have any doubts, don't run it 

Why ? The 0.2.5 isn't working ?

Hello, sorry no, they are not available yet, I should change it or remove them for now

Yes, it's an early version, is it filled with bugs and issues, and it is not optimized at all, but I'll work on that as I want it to run on as many specs as possible

That might help, yes, thank you !

Thanks for the complete feedback on this crash, I might have already identified and fixed it (the shader I wrote was mainly ok but in some cases, when it's compile by the graphic card, it is different and less tolerant) I changed some part and it should be fixed in the next version

Yeah, I have to fix that, sorry

Yes I might do something similar, thank you for the reference, I did actually played a lot of Little Big Planet when I was younger haha

In the first version it was based on the total money the player made (including the combos) now it's more on the raw number of ducks.

I'm glad you liked this ! I'll probably hint more toward this way later, but nice job finding this !

Yes, for now it's only panels, fans and magnets. I might change how the sticky tool works so maybe all tolls will be able to be welded but not for now

Thank you, I'm glad you liked it !

Not yet, no !
Nice, that's creative, I like this ! :)

Thank you so much, it warms my heart !
Localization is planned, I just don't know when I'll work on that yet, but yes it is planned, I might be able to make it by professionals (even if it's so nice of you to propose to do it, as I might have the budget I would prefer to make a professional do it, to support them) 

What's the issue, you don't see the downloadable links on the main page ?

Did you tried on low graphics settings too ? 
I haven't been able to make a DX version yet

You can't download the 0.2.5 ?

Oh no they are not in the game right now, sorry, I thought I disabled them , I'll fix it

Easier automation tools will be available in the full game, I'll see how to balance to show some of them in the demo, but rest assured that in the full game it'll be easier to automate everything ;)
As for auto align, it's kind of hard to do but yes, I'll probably add some features in this directions

Thank you so much !
I don't think I'll make a mobile port, or at least not like that, that would require a LOT of work and changing almost all of the game to make it work, sorry