Thanks, yes, for now there isn't much to see up there, expect more moments like that to explore up and having more to find in the full game ;)
Fr0ke
Creator of
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Thank you for your feedback, Here is a good place to report bugs (the discord server is here for that too, but I get that joining only for that is tedious).
For the first one, it's actually with every objects, yes, and it was a bug at first, but it became a feature now, it's fun and not game breaking, so I'm keeping it haha
The second one is an actual bug, it should be fixed since the latest demo version, but I'll double check.
No I haven't tested the linux and mac versions yet, not extensively at least (I just know the game lanches and doesn't crash when starting) but it seems it works pretty well, yes, thank you for telling me, I'm really happy as it will allow more people to be able to play it !
Thanks again, I really appreciate you taking the time to play the demo and give me feedback on it, it really helps a lot !
Hey ! Thank you so much for the detailed feedback, it is always interesting to smart ways to beat the game :)
It is intended that people find ways to beat it in a way that feels not intended, but works, it is a sandbox and I want players to fins smart ways or even break the game, as long as they have fun it's ok (I fix issues and bugs killing the gun out of it but keep the funny ones in), so yeah, not everything is designed and I know people will find ways to beat the full game I never thought about but that's what's the game is about yes !
The game won't have traditional conveyors but tools will be available to build your own conveyor system, and I'm trying to make it so there is not one unique solution for it and people can play how they want (and if putting all the ducks and other products manually in is the way the player want to play the game, that will be possible, even if that's not the most efficient way to do it)
I have already some different ways to make more profit with similar (but different) to what you described for the quality control, but I designed it as a bonus and not a mandatory way to do it (I'll have a lot of balancing to do haha)
I know with only the demo content it is a bit hard so see where I'm going with this and I hope the full game won't disappoint.
Thank you again for your feedback, it helps shaping it toward something not disappointing (that's what I'm hopping haha)
Thank you so much for this detailed and encouraging feedback !
I want to give the player tools and have multiple ways to play the game, there is no real intended ways to do it, some people will minmax the game as soon as possible, some will make fun contraptions and other will do everything by hand, and I want that each player have fun while playing as they like as much as possible !
And yes, I try to add hints and reward exploration (not up to the expectations yet but I'm working on it !)
Thank you again, I'm really glad you had a great time with it !
Thank you, really, that's some deep feedback, really valuable !
Most of the physics issues are already fixed (collision ones at least) and I will be working on the rest, the visual ones like the tools clipping is noted but as it is not game breaking it's lower on the priority list, so thank you for letting me know !
As for your Qol suggestions, most of it will be "fixed" in the full game as I designed the first tools to be not the most reliable and easy to use, so the upgraded version are really better and allow more complexe contraptions building, but I get why it doesn't feel complete right now
