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Fr0ke

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A member registered Jan 20, 2025 · View creator page →

Creator of

Recent community posts

No problem ! But I'll think about changing it as a default key maybe, if that's an issue for too many people 

(Ah yes, just fixed the broken discord link)

Thank you for your kind words and the feedback !
You should be able to change the middle mouse button to any other input in the control options (unless it is not working, but last time I checked it was working as intended)

Thank you so much, I'm so happy you liked this little demo as much as you did !
I hope the full game will be this pleasing from start to finish !

Thanks, it warms my heart that my silly little demo was so addictive to you !

Yes, there is something at the very top, but nothing game changing, just some lite teasing (more planned in the full game)

Thank you, I'm really happy you had suck a great time ! I hope the full game will be the same experience for you !

Thank you so much for taking the time to write me this !

Yes maybe I should cap the max size displayed haha

Thank you !

Yes, I have a bug with the saves, I have to fix this

Thanks, yes it'll come to steam, first as a demo and later as a full released game

Thank you for making and sharing content, I can see you really put some effort to explain the game !

Thank you so much ! I'm really glad you liked it this much !

Yes, I planed to change the progression so you unlock tools and upgrade by playing so you are not overwhelmed by all of it in the upgrade terminal.

Also the game will have some challenges along the way so it's not always the same !

Thanks ! Yes a lot to fix, I fixed some but I'll keep working to make it better !

Thank you, really, that's some deep feedback, really valuable !

Most of the physics issues are already fixed (collision ones at least) and I will be working on the rest, the visual ones like the tools clipping is noted but as it is not game breaking it's lower on the priority list, so thank you for letting me know !

As for your Qol suggestions, most of it will be "fixed" in the full game as I designed the first tools to be not the most reliable and easy to use, so the upgraded version are really better and allow more complexe contraptions building, but I get why it doesn't feel complete right now

It should be fixed in the latest version as I made it so tools are disabled when spawned back (and made the tube a bit bigger too)

Hey ! Thank you so much, I'm really happy you liked it !

Oh, that's something to look for, yeah, I see an easy fix to it I'll probably implement soon then (when passing the check make the duck disabled so even if it passes again that won't do anything 

Thank you for the comment, that helps a lot !

That's some dedication !
(I just opened a Discord server if you haven't joined yet ;) )

No new gameplay feature or easter egg this time, sorry, it was a lot of under the hood work, the wait for the next update should't be as long as this one

Yes, the physic settings will be changed and fix this issue in the next update !

Thank you so much ! It brings me real joy to know people are already enjoying this extremely early version !
As for your issues, it will be fixed in the next update, it is a loading issue
Thanks for your feedback !

Hey, the next version should work with d3d12 instead of vulkan, so maybe this time it will work ? I also fixed some shader issues, the next version should be out before the end of the week !

I don't know, maybe the version of the driver, or just some other random thing that can happen, if the next version doesn't fix it I have no clue what could fix it :/

Hey, yes I remember, of course !
Ok i checked and I fixed the possible issue on one shader, but there is the same issue on another one... I'll fix it in all shaders, hopefully the next update won't crash !

Hello, thank you for reporting it to me, I already was aware and in fact I already fixed it, I'm testing more in depth to avoid other issues like that before pushing the update !

Ok I'll tell you more, you're pretty close, you have to go higher, at some point there is a small entrance in the center pillar with the secret.
It's not something big so don't expect a huge secret, sorry 

Before destroying the cameras you should try to explore the room, at some point something will make you go back with a small clue ;)

I'm happy you liked it ! 
Yes, a "remove all ducks" button (and probably a "remove all tools" too) will be added, as for the ducks getting stuck when launched, this is an issue with the 0.2.6 version, in the next one this shouldn't happen, or only extremely rarely !

Hum ok that's weird, it's supposed to be a .zip file so I don't know

Hello !
Yes, some things were not saved properly (and some were not loaded properly too, and even some both)
I'm fixing it, a new version with some fixes should come out in a few days !

Hello, so when you click on the download button for the linux version nothing happens ?

The phase 2 teaser (a really small one, don't expect something big) is a bit hidden and not on ground level 

Haha yes, a feature that will be more natural soon ;)

Weird, I tried and it works well, I'll try again to see if I can do anything about it

The hole is supposed to grow (less than the first version but still), I saw the loading had issues with the hole size, I'm working on fixing it, but it should still grow normally if no loading is done

Oh, OK, I pushed a patch to fix something with the saved I must have broke something else, thank you, I'll fix it quickly (your save will work just fine, it's just an issue while loading, so you won't lose any progress)

(1 edit)

Oh you're right, I messed up the intro while adding saving, I'll fix that, thank you for telling me !
EDIT: it's fixed

Hello, thanks, I'm happy you like it !
I don't know when it'll be out, I still need to work on A LOT of things, in 2026 for sure but I don't know exactly when

I think it is for now as I haven't done things right for the demo to be validated and seen as it is on all OS

I'm working on a clean update with working features, should be out in a few days

Why ?

Ah, I'm sorry I'm focusing on big fixes so not a lot of new content for now :/

Yes I'm working on a grid placement instead of the precise rotation I have right now, with snapping for panels.
Maybe the player will be able to pay for it yeah, that's a good idea !

Thank you, I'm happy to see my work pays off ! :)