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Fr0ke

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A member registered Jan 20, 2025 · View creator page →

Creator of

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I don't know, maybe the version of the driver, or just some other random thing that can happen, if the next version doesn't fix it I have no clue what could fix it :/

Hey, yes I remember, of course !
Ok i checked and I fixed the possible issue on one shader, but there is the same issue on another one... I'll fix it in all shaders, hopefully the next update won't crash !

Hello, thank you for reporting it to me, I already was aware and in fact I already fixed it, I'm testing more in depth to avoid other issues like that before pushing the update !

Ok I'll tell you more, you're pretty close, you have to go higher, at some point there is a small entrance in the center pillar with the secret.
It's not something big so don't expect a huge secret, sorry 

Before destroying the cameras you should try to explore the room, at some point something will make you go back with a small clue ;)

I'm happy you liked it ! 
Yes, a "remove all ducks" button (and probably a "remove all tools" too) will be added, as for the ducks getting stuck when launched, this is an issue with the 0.2.6 version, in the next one this shouldn't happen, or only extremely rarely !

Hum ok that's weird, it's supposed to be a .zip file so I don't know

Hello !
Yes, some things were not saved properly (and some were not loaded properly too, and even some both)
I'm fixing it, a new version with some fixes should come out in a few days !

Hello, so when you click on the download button for the linux version nothing happens ?

The phase 2 teaser (a really small one, don't expect something big) is a bit hidden and not on ground level 

Haha yes, a feature that will be more natural soon ;)

Weird, I tried and it works well, I'll try again to see if I can do anything about it

The hole is supposed to grow (less than the first version but still), I saw the loading had issues with the hole size, I'm working on fixing it, but it should still grow normally if no loading is done

Oh, OK, I pushed a patch to fix something with the saved I must have broke something else, thank you, I'll fix it quickly (your save will work just fine, it's just an issue while loading, so you won't lose any progress)

(1 edit)

Oh you're right, I messed up the intro while adding saving, I'll fix that, thank you for telling me !
EDIT: it's fixed

Hello, thanks, I'm happy you like it !
I don't know when it'll be out, I still need to work on A LOT of things, in 2026 for sure but I don't know exactly when

I think it is for now as I haven't done things right for the demo to be validated and seen as it is on all OS

I'm working on a clean update with working features, should be out in a few days

Why ?

Ah, I'm sorry I'm focusing on big fixes so not a lot of new content for now :/

Yes I'm working on a grid placement instead of the precise rotation I have right now, with snapping for panels.
Maybe the player will be able to pay for it yeah, that's a good idea !

Thank you, I'm happy to see my work pays off ! :)

I wanted the gambling box to be a fun thing to do on the side, that's why the items in it aren't really good (or the loot table), and yes, a different gambling box will be for each phase with tools of this phase, so the escalating price is there more to limit the "gambling only" potential meta

Thanks for the link, I saw it, loved it !

I'm working on it to fix blocking bugs.
What are your expectations for the next update ?

Yes, thank you, they are bugs indeed (that mainly affects low end setups) and they should be fixed as of right now, I'll push the update in the upcoming days

I'm sorry for your issues, I thinks I'll might be able to fix this, as of right now I don't use a pool of object, I instantiate them when I need, and it's really not a good way of doing, I'm working on it to change this

Ah yes that's a bug that will be fixed in the next update, it is no supposed to be available in the dom (and as you can see it does nothing for now), I'm sorry for that

Did you put the game in low graphics settings ? 
That could help as it can run on older hardware like that.

But the game is heavy on the CPU as there are a lot of physics interactions, even with the best optimizations possible it would have some hard limitations on the number of ducks or fps drops

I'm really focusing of fixing this kind of issues right now, as I really want people to be able to play it, I can't say when, but know that I'm working to fix this !

I'm not sure yet, this might be due to vulkan, I'll probably make direct 3d version in the future, I don't have any solutions in the meantime, I'm sorry

I don't know yet, I want to add enough fixes to make a good update 

Thank you, I'm glad you liked it !

Yes, there is no save yet as it is an early demo, sorry 

What do you mean recover data ?

If you have any doubts you should never run an executable you don't trust.

As for mine, I know I haven't put anything bad in it, it's just a game I made with godot, but like I said, if you have any doubts, don't run it 

Why ? The 0.2.5 isn't working ?

Hello, sorry no, they are not available yet, I should change it or remove them for now

Yes, it's an early version, is it filled with bugs and issues, and it is not optimized at all, but I'll work on that as I want it to run on as many specs as possible

That might help, yes, thank you !

Thanks for the complete feedback on this crash, I might have already identified and fixed it (the shader I wrote was mainly ok but in some cases, when it's compile by the graphic card, it is different and less tolerant) I changed some part and it should be fixed in the next version