Hey, remember me sending a comment here that said my game kept crashing after 1 second of it getting launched? Well, unfortunately it didn't get fixed with the 0.2.6 update, and I have no idea what's wrong. I got one more log, please help me out and try to fix this. Oh and also some logs were just empty for an unknown reason.
godot.log:
Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti
[Pool] Initialized 13 pools
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
Fan forward direction: (1.0, 0.0, 0.0)
ERROR: Malformed smolv input on shader stage Vertex.
at: shader_create_from_container (drivers/vulkan/rendering_device_driver_vulkan.cpp:3765)
ERROR: Condition "!shader_id" is true. Returning: RID()
at: shader_create_from_bytecode_with_samplers (servers/rendering/rendering_device.cpp:3419)