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Hey, remember me sending a comment here that said my game kept crashing after 1 second of it getting launched? Well, unfortunately it didn't get fixed with the 0.2.6 update, and I have no idea what's wrong. I got one more log, please help me out and try to fix this. Oh and also some logs were just empty for an unknown reason.



godot.log:
Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti [Pool] Initialized 13 pools Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) Fan forward direction: (1.0, 0.0, 0.0) ERROR: Malformed smolv input on shader stage Vertex.    at: shader_create_from_container (drivers/vulkan/rendering_device_driver_vulkan.cpp:3765) ERROR: Condition "!shader_id" is true. Returning: RID()    at: shader_create_from_bytecode_with_samplers (servers/rendering/rendering_device.cpp:3419)

Hey, yes I remember, of course !
Ok i checked and I fixed the possible issue on one shader, but there is the same issue on another one... I'll fix it in all shaders, hopefully the next update won't crash !

Man, I am not going to lie, I really wonder why it seems like I am the only person that seems to have this issue...

I don't know, maybe the version of the driver, or just some other random thing that can happen, if the next version doesn't fix it I have no clue what could fix it :/