Totally understandable! I'll be looking forward to what you do with it!
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Really cool idea! Although without a way to remove pegs, kinda transitions more into an idle game once the board is populated since you can't transition to new strategies. Also think it could perhaps benefit from having more pegs in general? Often it feels like if I don't stop it at the top row the balls have a pretty good chance of not hitting anything else.
All in all though, it runs smooth, like the synergy between different pegs like ice and turret. Would like to see more!
Best of show as far as graphics and theme. Graphics are simple, but here that's a great thing, they're all cohesive and carry the aesthetic well. I also like how small the sprites are, there's something really cute about it.
It fits the theme the best out of the entries as your goal is also your primary obstacle good job!
As far as gameplay goes though, I feel like somethings where spaced a bit too far out and so there was a lot of back tracking to be done. Also once you know that 4 kills you, it makes the puzzles easier because you know to expect to always pick up 3 then grab a white orb, but you did have a couple that tricked me. Really I think it just needed another game mechanic that could have created some more mix-and-match dynamic, but great job given the amount of time!