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cogitation

6
Posts
3
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A member registered Oct 26, 2021

Recent community posts

Totally understandable! I'll be looking forward to what you do with it!

Great demo! I'm very surprised with how well it's balanced it is this early on in development, every card felt it's value was reasonable, and I managed to win on my very last turn!

Felt pretty laid back which I appreciate, looking forward to where it goes from here!

Really cool idea! Although without a way to remove pegs, kinda transitions more into an idle game once the board is populated since you can't transition to new strategies. Also think it could perhaps benefit from having more pegs in general? Often it feels like if I don't stop it at the top row the balls have a pretty good chance of not hitting anything else.

All in all though, it runs smooth, like the synergy between different pegs like ice and turret. Would like to see more!

Great movement controls and graphics, felt great to handle!

Ton of fun! Felt the theme was a bit forced here, but you managed to make a pretty fun game with very few mechanics. The real seller here was that getting points also gave you more time, matched with the wild controls, it was great!

Best of show as far as graphics and theme. Graphics are simple, but here that's a great thing, they're all cohesive and carry the aesthetic well. I also like how small the sprites are, there's something really cute about it.

It fits the theme the best out of the entries as your goal is also your primary obstacle good job!

As far as gameplay goes though, I feel like somethings where spaced a bit too far out and so there was a lot of back tracking to be done. Also once you know that 4 kills you, it makes the puzzles easier because you know to expect to always pick up 3 then grab a white orb, but you did have a couple that tricked me. Really I think it just needed another game mechanic that could have created some more mix-and-match dynamic, but great job given the amount of time!