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coelafon

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A member registered Aug 15, 2025 · View creator page →

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I really dig the cel-shaded look you're going for! I'm not sure if I missed it, but I'd love an option to increase the field-of-view. It can be a little bit disorienting when you're suddenly caught in a gravity zone, so I think that would help with helping me get my bearings!

The gravity-suppression cube is super cool and it's such a fun mechanic, but it's a little bit hard to figure out whether you're in the active area or not.

Still, you have a really awesome game in the works here. I can't wait to see what you'll keep doing with it!

Hello, and thank you so much for the feedback! For the time being, I'm using an endlessly repeating level until I figure out how to procedurally-generate the terrain, but I'll keep your advice in mine about alternating between trickier and easier segments while I go about implementing it. But yeah, thanks for trying out my little game! I'll give yours a spin sometime soon as well!

1. How many days did you play before stopping? What made you stop?
8 days. I had already purchased all the upgrades and it didn't seem like there was more content yet beyond that point. 

2. Did the day/night cycle make you want to keep playing into the next day? Why or why not?
I think with a bit more visual polish and a bit more going on (e.g. something new happening each day), it could be quite enticing down the line.

3. Did the night upgrade phase feel like a rewarding break, or did it interrupt the flow? (rate 1-5 stars)
I found it to be a nice break from clicking. However, I can see how in the long right it might feel a bit frustrating having to complete a full day-night cycle to purchase upgrades. But maybe I only feel that way because most incremental/clicker games like these give you the choice to purchase upgrades right away as long as you have the resources on hand. I can appreciate that this game is going for a different kind of pacing.

4. Did you find yourself looking forward to anything such as a specific upgrade, the next day, or something else?
I guess I was hoping for the numbers to go up at a faster rate with each upgrade. 

5. Any bugs, confusing moments, or frustrations?
At first I was a bit confused on what to do. I had clicked on one of the shells floating by and failed to notice it was on the otter's belly and that I had to click on it to break it. I also failed to notice that the stars that appeared at the end of the day were upgrades I could purchase.

Closing Remarks
It's an adorable spin on the genre, and I can't wait to see how you'll expand on this in future updates! Maybe it's because what we have here is a small vertical slice, but I think you can afford to make the game ramp up a little faster, as well. 

This has got to be the single most stylish implementation of Pong out there. The vaporwave aesthetic is so snazzy — I love it! I adore the little detail with the CRT curve in particular. Everything just feels so stylish and snappy! Well done!

That's wonderful! I'd be happy to play through the whole thing and see how long I last! Looking forward to it!

This is very impressive! I love the artwork!

I really like how the physics feel in this, and the art is adorable! Really looking forward to seeing this in its finished form!

Thank you so much, and I really appreciate the feedback on the single-player CPU! I basically cobbled it up together the night before the deadline so I didn't really have much time to play-test and balance it, so was worried it might have been too hard/easy.

Thought it was a bit easy... until it went into full-on bullet hell mode. The game ended up crashing on me but I still had a blast!

I wish I could find my controller to really get a good feel for it but I really enjoyed my time with it even on a keyboard! The drifting feels REAL nice!

I love a good puzzle platformer where you have to mess around with gravity. And the player sprite is adorable! Great job! It might be a bit short but what's here is really fun!

From one person who made a Pong clone for this jam to another: this is FANTASTIC! It just feels AMAZING to look and play! I love the speed at which the ball moves and the little "comet tail" it leaves behind is such a cool detail! And the way the paddles moves is incredibly satisfying! The way they become slightly angled is just super cool and adds so much to the game feel!

Had a lot of fun with this! I love Peggle and I love roguelikes and I also love gacha so.... this game really felt like it was designed in a lab specifically for me! I can see myself revisiting this a lot in the future. Great job!!

omg yippeeee!!!

thank you so much!!

thank you!!!

THIS WAS REALLY FUN! It was trickier than I thought it'd be, but an absolute blast to crack! The story's a really nice touch, too!

I really like the procedural-generated caves! The transition from the big areas to the super-tight tunnels feels really thrilling!